The Giggling Goblin (IC)

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Obsidian_Spoon
Obsidian_Spoon's picture

Cragar's question echo his own thoughts, so Faust gives a brief and approving nod to the dwarf.

Talanall
Talanall's picture

Cheerfully, Voitto supplies, "He lives all alone. The alchemist downstairs is his next-door neighbor, but the shop closes up at night, so it'll be empty." Another gout of smoke from his nose punctuates this statement, and he adds, "A staircase in the alleyway next to the shop leads up to his door, which is the only way in or out unless you're ready to go through a window."

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Cronono
Cronono's picture

Cragar nods, then gestures with his head toward the door. He walks back out into the weather with slight squishes as he goes.

deadDMwalking
deadDMwalking's picture

"Now that is a sound basis for a plan. My suggestion is that someone keep an eye on the street for anyone jumping out a window while the rest of us go through the door as discretely as possible. Probably a little later when we're expecting he's already asleep." Gravington doesn't seem to mind that Cragar missed his suggestion or is getting wet again for no apparent gain.

Darker

"Plannin' now is a waste of time. We could sit 'round and talk all night about the ifs and what hows of it or we could just walk over and see." Gruum shrugs, "Maybe we'll get lucky and get ta wackin' the guy over the head with no trouble at all. Worse of it, we come back knowin' a bit more how its gonna be done and I haven't had to sit 'round with you sops all night chattin' 'bout shit we ain't done yet."

Fixxxer
Fixxxer's picture

Having kept silent, save for a soft 'snert' sound of stifled laughter at Cragar's soft but boldfaced question, Fricka finally speaks up. "I concur," she says, still all smiles and rainbows. "There's no sense planning thug work as if it were a heist of the crown jewels. We can figure out a plan of action when we see the place... if we need one, that is. I mean, if one, two, three, four, five..." (she points to each person in turn) "...of us can't manage to get in and neuter a single pervert without a bunch of fuss, then why would we ever hope to expect greater responsibilities?" If she's aware of how at odds her bright demeanor is with talk of literally emasculating a man, she doesn't show it.

deadDMwalking
deadDMwalking's picture

"That works for me. The one benefit of leaving now is that a mixed gang of our nature isn't likely to draw undue attention that it might at a later hour." Gravington moves toward the door in league with the team.

Fixxxer
Fixxxer's picture

"Oh, one last thing?" says Fricka to Voitto, still all smiles and rainbows. "The club girl, the one our target can't stop pining for? Do you know her name?"

Talanall
Talanall's picture

"She calls herself Sohvi, but I don't really think she was born with the name," replies the half-elf, cheerfully, "and frankly I don't give a damn."

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

"That will suffice. Thank you," says Fricka pleasantly as she turns and leaves.

Talanall
Talanall's picture

Late Night, Urthan 27, 973 IR
Street of Distillers
Vellum Quarter, Floresta, Aureshan Empire

It takes you almost two hours to get to the Street of Distillers, and the downpour doesn't ease the entire time. You'd be able to hear your feet squelch when you walk, if not for the steady patter and hiss of falling water. It's just cool enough, now that the heat wave has broken, for the whole experience to be uncomfortable and annoying. But the gate between Foreigners' Gate and the interior of the city is closed to anything except "emergency" traffic during the night, and none of you is volunteering to bribe the guards into considering your errand an emergency. And even if you did get inside the walls, you'd just have to go back out again at the Mountain Gate (or more likely, you'd have to wait for dawn, since the Mountain Gate is locked and unmanned at night).

So it's a walk in the rain for your not-very-merry band, until you're standing in the street outside what you believe to be the correct building. The building consists of two floors, with an alchemist's shop on the ground level, at least; there's a sign out front, bearing the name 'Minka Gabor.' The front of the building is dominated by a large window, currently shuttered, but probably open during business hours to display goods to entice customers. And down an alley to the east side of the building, Cragar can just glimpse a set of stairs leading upward to what he guesses must be a landing or stoop.

Immediately to your right, there's a much larger structure, four floors in extent. To the west of the alchemist's shop, there's another two floor structure that looks like it must be a townhouse for purely residential use, because there's no sign of a large shop window like the one that dominates the front of Gabor's shop. Since Voitto mentioned that the alchemist lives next door to his business, you can surmise that it's Gabor's home.

It's dark out here. The last light source you saw was out on one of the broader avenues that has municipal lighting hung from cables or stuck on posts, which also is where you last saw anyone awake and moving around—a little cluster of young men, probably university students on their way home from a drinking session at a tavern somewhere. But that was a few minutes ago, and the rain is still pouring down. It's quiet now.

OOC
Blue 1 - Cragar
Blue 2 - Faustus
Blue 3 - Fricka
Blue 4 - Gravington
Blue 5 - Gruum

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Cronono
Cronono's picture

Cragar points to himself, then down the alley. He points toward Faustus, then down the alley. He points to Gruum, then down the alley. He points to Gravington, then he points to where he is standing. He points to Fricka, then he points to where he is standing.

Fixxxer
Fixxxer's picture

Fricka looks Gravinton up and down before turning to Cragar. "Why?" she asks. "This doesn't have to be difficult. Or loud. We leave two out here to watch and I talk the rest of us into his place. A messenger sent in secret by his lady-love and her two bodyguards. Once inside, we do what needs to be done, you make sure he doesn't die, and we all walk away. Quick, easy, and as quiet as... well, you."

Cronono
Cronono's picture

Cragar contemplates, then nods. He points back and forth between Faustus and Gruum while looking at Fricka with a raised eyebrow. Realizing that the gnome may have difficulty seeing the eyebrow in the dark, Cragar takes one step into the alley and waits patiently.

Fixxxer
Fixxxer's picture

Fricka wastes no time. "You." She points to the orc. "We'll need some muscle in there. Would you come with us please? You and you..." She points to Faust and Gravinton in turn. "Watch the door and make sure nobody surprises us before we're done." Her tone isn't impolite, but she's all business. She moves into the alley, allowing for Cragar to move ahead of her.

Darker

Gruum shrugs and follows.

Cronono
Cronono's picture

Cragar, shield raised, walks to the stairs while slowly looking for a string or other trap that would alert their quarry of their coming.

Talanall
Talanall's picture

No such traps meet his investigation. Before very long, Cragar, Fricka, and Gruum are looking up a flight of masonry steps toward a kind of open-air landing. There's a door up there, but the stairs and landing feature nothing that resembles a railing. It'd be easy to suffer a nasty spill if you were traversing them in a hurry during wet or icy conditions. If you were really unlucky, you could go right off the edge of the railing and fall a ten feet or so to the dirt of the alleyway below. The best that could be hoped for is that a pile of refuse might cushion your fall enough to lessen any injuries.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

"Step back a little ways, guys," Fricka says. "We don't need him getting spooked." After waiting for them to do so, Fricka knocks on the door boldly. She's just someone visiting a friend. In the rain. With bodyguards.

Talanall
Talanall's picture

There is no immediate answer. But then again, it's late at night, so the man you're looking for may be asleep.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

After a moment, Fricka knocks more insistently. "Mr. Philo?" she calls, loud enough to be heard on the other side of the door, but not so loud as to disturb the neighborhood. "Mr. Philo, I come from... from Sohvi." She tries to put a bit of timid uncertainty into her voice.

Talanall
Talanall's picture

Finally, there is a faint sound of life on the other side of the door. More specifically, there's the noise of some glass or ceramic container being knocked over, followed by an annoyed, "Shit!" And then the sound of footsteps approaching the door. A section of the door flips aside, revealing a sort of peep hole through which Fricka can see a human male. Presumably Philo.

He's not a pretty man, to say it charitably; if you were saying it uncharitably, you might say he's ugly. If you were just blurting out the first thing to come into your head, you might use the phrase, "face like a stack of assholes." He has the beginnings of a double chin, currently darkened with a couple days' scruff of salt-and-pepper whiskers, and his face gleams as if it's been awhile since he washed. Glassy, blood-shot eyes complete the picture of someone who's been on a bender, probably alternating between drinking himself insensible and crying his eyes out.

The apparition growls, "What? Who are you? It's the middle of the night!"

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

"My name is Mavris," says Fricka. "Mavris Merryweather. We have a mutual acquaintance in Sovhi. Can I... can I please come inside? It's raining out."

Talanall
Talanall's picture

The human squints out through his door, and growls, "You're not alone out there. Why're you showing up with muscle on my doorstep in the middle of the night?"

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

"Are... are you joking?" says Fricka, mixing indignation into her uncertain, meek facade. "What could a female gnome possibly need with bodyguards in the city?"

Fricka sighs audibly. "You know what? I don't need this. I tried to do a favor for a friend who's in a bad way. She asked me to come talk to you and pass on a letter. But here I am out in the rain and my boss would kill me if he knew I was here, much less why. So you just have yourself a good night, sir!" She practically spits the last.

She makes a show of bundling herself up in her cloak, preparing to brave the weather.

Talanall
Talanall's picture

"So where's the letter?" asks Philo, pretty obviously just bent on being a dick to his ex-girlfriend's friend at this point.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

Fricka lays a hand on her person, seeming to unconsciously be checking to make sure a letter is still in a pocket under her cloak somewhere. "Good night, sir," she repeats as she turns away. "Gentlemen, let's get out of this rain," she says to her two companions.

Talanall
Talanall's picture

"Wait," barks Philo.

He takes a deep breath, and manages to moderate his tone. "If you'll have your bodyguards step away, then I suppose I can let you in. Just you."

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

Fricka plays at considering it. "Fine," she says finally, with a bit of reproach in her voice. "But only because she seems desperate."

She turns to Cragar and Gruum. "Boys, wait for me down by the street. We'll be on our way shortly." She speaks like someone who expects to be obeyed, like a woman speaking to someone she's hired.

Darker

Gruum grunts something unintelligible and shrugs. He glances at the other "bodyguard" and starts backing away from the door.

Cronono
Cronono's picture

Cragar nods and begins slowly walking down the alley toward the street.

Talanall
Talanall's picture

Philo waits, clearly doing his best to listen in case the pair are trying to retreat only out of his line of sight.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Gruum continues until he's where he was told to go. What does he care of the smart ass lady wants to get raped and beaten?

Fixxxer
Fixxxer's picture

With the pair finally reaching the street, Fricka says primly, "I've done as you asked and my guards are gone. Can you please let me in out of this rain now?"

Talanall
Talanall's picture

Philo pauses a moment, then replies, "Let's see that there's really a letter, first."

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

Fricka stares at the porthole as though in disbelief. "I don't know what happened to you to make you believe that a woman literally half your size is a threat, and I'm sure I don't want to know. But I do know that whatever this is, I'm not standing out in the rain for it any more. She can send someone else if she wants to talk to you so badly. Enjoy your evening alone, sir." Fricka makes to turn and leave.

Talanall
Talanall's picture

"Sohvi never mentioned you. And it seems awfully strange that she'd send someone to intercede for her and also send a letter with that person. A messenger with a letter? Fine. A friend I've never heard of, but who's going to talk to me anyway? Well, whatever. Both? And she needs two fellows with her? For safety?" The human looks skeptical.

"This doesn't add up. I'm thinking you're here from her madam to give me a kicking. Old whores don't like to see their girls get out of the game early."

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

Fricka gives an almost pitying look toward the porthole. "Yeah, the little gnome girl is here to slap you around. Tip for the future? Maybe it's what we are, but no woman anywhere likes to be called 'whore." I don't know what it is she sent me here to accomplish, but she's well rid of you, I think." Having said her piece, Fricka turns and actually begins to leave.

Cronono
Cronono's picture

When Cragar makes it to the street, he waits for Gruum and Fricka. When everyone is assembled, he asks one short question.

"Any objections to Plan B?"

He pulls out his dagger.

deadDMwalking
deadDMwalking's picture

"No, but I think we should give him some time to relax."

Talanall
Talanall's picture

Gravington's proposal raises no objection, so you withdraw a short distance to wait, soaked and bored, for about an hour. There's no letup in the rain, but that's not really a bad thing. It'll help cover any noise from what you're about to do.

Soon, you return to the alchemist's shop, and one after another you climb the steps to Philo's door: Gruum, then Cragar, then Faustus, Fricka and Gravington. Once you're all in place, Gruum brings out a crowbar and slips it in between the door and the masonry of the door frame. And then he and Cragar begin their effort to break the door open. Thumps and creaks of steel and flesh against wood boom out—fortunately muffled by the downpour. Still, there's no telling whether Philo himself heard the racket; he's inside, and doesn't have the benefit of rain to keep things quiet.

But it doesn't take long. Less than a minute, and the door gives way as Gruum and Cragar finally exert enough force to snap the iron bracket holding a bar in place on the inside. It swings open, and the orc and dwarf can see that if nothing else, there's a light burning inside. It's hard to see much of the apartment from the door, but with the way cleared, there's a pretty simple way to find out.

OOC
The majority of this map is in darkness. Creatures without darkvision suffer all the usual penalties of being blind when attacking into or moving through in these squares. A blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a -2 penalty to AC, moves at half speed, and takes a -4 penalty on Search checks and most Strength and Dexterity-based skill checks.

Squares with white background are normally illuminated. Attacking and moving through these squares carries no penalties.

Squares with light grey backgrounds are under shadowy illumination, where a character can see dimly. Creatures within this area have concealment relative to that character. A creature in an area of shadowy illumination can make a Hide check to conceal itself. Shadowy squares are instead treated as normally illuminated by creatures with low-light vision.

Squares with dark grey backgrounds are dark, but visible to creatures with darkvision.

Blacked-out squares are invisible because you don't have line of sight to them.

Blue squares are areas that represent a falling hazard.

Initiative
20 - Gravington (Blue 4)
14 - Faustus (Blue 2)
13a - Gruum (Blue 5)
13b - Fricka (Blue 3)
05 - Cragar (Blue 1)
00 - Philo (Red)

It is currently Gravington's turn.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Round One
Recognizing that there's no way he's going to manage to push his way through the press of bodies ahead of him in the dark, Gravington resigns himself to wait until sufficient space has cleared to let him grope his way through the dark.

Faustus is no less hindered by the darkness than Gravington, but he at least has the benefit of a human's longer legs. The taciturn thug brushes past Cragar and Gruum, and then steps gingerly through the door, feeling carefully and trying not to lift his feet to high for fear of caltrops. He makes it through uninjured, and immediately turns to his left, moving southward and hugging the wall to get out of the caltrops and avoid blocking the entryway. This has the benefit of keeping him in a particularly dark part of what looks like a foyer or very sparsely furnished sitting room. He can see that the next room is set up with a large table, some chairs, and (just barely visible) some kind of light source against the southern wall.

OOC
The majority of this map is in darkness. Creatures without darkvision suffer all the usual penalties of being blind when attacking into or moving through in these squares. A blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a -2 penalty to AC, moves at half speed, and takes a -4 penalty on Search checks and most Strength and Dexterity-based skill checks.

Squares with white background are normally illuminated. Attacking and moving through these squares carries no penalties.

Squares with light grey backgrounds are under shadowy illumination, where a character can see dimly. Creatures within this area have concealment relative to that character. A creature in an area of shadowy illumination can make a Hide check to conceal itself. Shadowy squares are instead treated as normally illuminated by creatures with low-light vision.

Squares with dark grey backgrounds are dark, but visible to creatures with darkvision.

Blacked-out squares are invisible because you don't have line of sight to them.

Blue squares are areas that represent a falling hazard.

Initiative
20 - Gravington (Blue 4)
14 - Faustus (Blue 2)
13a - Gruum (Blue 5)
13b - Fricka (Blue 3)
05 - Cragar (Blue 1)
00 - Philo (Red)

It is currently Gruum's turn.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Gruum waits at the door, impatiently waving the others inside.

Quickly, Fricka does a risk/benefit calculation, and decides that the sooner she gets inside, the less likely someone other than Philo is going to see her, remember her, and talk about her presence outside a building where someone got mutilated late at night. She concentrates for a second to bring her race's gift for making light into play, and creates a set of four ghostly torch flames to hover outside Philo's door. With her path thus illuminated, she hurries up the steps to his door, and ducks inside, mindful of her feet and the caltrops.

OOC
The majority of this map is in darkness. Creatures without darkvision suffer all the usual penalties of being blind when attacking into or moving through in these squares. A blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a -2 penalty to AC, moves at half speed, and takes a -4 penalty on Search checks and most Strength and Dexterity-based skill checks.

Squares with white background are normally illuminated. Attacking and moving through these squares carries no penalties.

Squares with light grey backgrounds are under shadowy illumination, where a character can see dimly. Creatures within this area have concealment relative to that character. A creature in an area of shadowy illumination can make a Hide check to conceal itself. Shadowy squares are instead treated as normally illuminated by creatures with low-light vision.

Squares with dark grey backgrounds are dark, but visible to creatures with darkvision.

Blacked-out squares are invisible because you don't have line of sight to them.

Blue squares are areas that represent a falling hazard.

Initiative
20 - Gravington (Blue 4)
14 - Faustus (Blue 2)
13a - Gruum (Blue 5)
13b - Fricka (Blue 3)
05 - Cragar (Blue 1)
00 - Philo (Red)

It is currently Cragar's turn. Gravington has delayed. Gruum has delayed.

Fricka's dancing lights has 10 rounds remaining.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

With some deliberation, Cragar intones a spell, drawing his god's protection around himself. Whether his god proves stronger than Philo's arm remains to be seen, but Cragar steps inside the surly human's apartment and moves southwest from the door, seeking to get a look at the man and put it to the test.

He's thus the first of your crew to get a full, head to toe view of Nerilus Philo. The man has set a lantern on the floor next to a door in the south wall of what looks like a combined living/dining area, and is now standing in the shadows just past that doorway. It won't be a problem for Cragar or Gruum, but the others are going to need better lighting.

Philo himself looks like he needs a good wash; his hair is tangled and a little greasy, and he is shirtless. A faint sheen on his bare skin reinforces the notion that he has been holed up in here for awhile—probably since before the rainstorm broke the heat wave that's had Floresta gasping for a breeze. He's unmistakably in his late middle years: dark hair streaked with grey, silvery stubble on his jaw and cheeks, and under the stubble, a slight double chin. He's got a gut and the beginnings of man boobs. But it's also clear that at once time he was a big, strapping man, and his shoulders and arms are still bulky with muscle. That's a pity; he's also armed with a longsword, and he holds it like he knows something about how to use it. Some kind of silver amulet hangs about his neck. Philo is clearly angry and frightened by this invasion into his home, and he looks like he feels cornered.

Gruum doesn't wait to see how things turn out with Cragar's prayers. Instead, the big orc slips past Fricka and heads into the northwestern corner of the entryway, where he readies that big cudgel he's been lugging around all night. He's clearly prepared to brain anything that comes close to him and isn't clearly a member of the crew.

Gravington, seeing the way upstairs finally cleared, climbs the stairs and then stops in the doorway to clear away the caltrops there. Thanks to Fricka's dancing lights, he finally can see well.

As Gravington does that, Philo growls, "I don't guess you'd consider an offer to pay you more than Sohvi's offered you, hey? Or is this a personal thing?" He doesn't venture out to engage any of you, preferring to stay just inside the next room where he can use the doorway to keep you from coming at him all at once and surrounding him.

OOC
The majority of this map is in darkness. Creatures without darkvision suffer all the usual penalties of being blind when attacking into or moving through in these squares. A blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a -2 penalty to AC, moves at half speed, and takes a -4 penalty on Search checks and most Strength and Dexterity-based skill checks.

Squares with white background are normally illuminated. Attacking and moving through these squares carries no penalties.

Squares with light grey backgrounds are under shadowy illumination, where a character can see dimly. Creatures within this area have concealment relative to that character. A creature in an area of shadowy illumination can make a Hide check to conceal itself. Shadowy squares are instead treated as normally illuminated by creatures with low-light vision.

Squares with dark grey backgrounds are dark, but visible to creatures with darkvision.

Blacked-out squares are invisible because you don't have line of sight to them.

Blue squares are areas that represent a falling hazard.

Initiative
14 - Faustus (Blue 2)
13 - Fricka (Blue 3)
05 - Cragar (Blue 1)
04 - Gruum (Blue 5)
03 - Gravington (Blue 4)
00 - Philo (Red)

It is currently Faustus's turn.

Fricka's dancing lights has 10 rounds remaining.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Round Two
Faustus hangs back for a moment, perhaps hoping that Fricka will manipulate her dancing lights in a fashion that may make it easier for him to see Philo, and hence, make it easier for him to hit the man.

She does so, moving the lights over to hover near Gruum. Afterward, the gnome woman intones a spell that brings a faint shimmer into being near her diminutive form, and then picks her way westward out of the caltrops to stand under the light. "I dunno," she says as she moves. "You weren't very polite earlier tonight. How much money are we talking about?"

"This looks like a seller's market to me," replies Philo, cheerfully.

OOC
The majority of this map is in darkness. Creatures without darkvision suffer all the usual penalties of being blind when attacking into or moving through in these squares. A blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a -2 penalty to AC, moves at half speed, and takes a -4 penalty on Search checks and most Strength and Dexterity-based skill checks.

Squares with white background are normally illuminated. Attacking and moving through these squares carries no penalties.

Squares with light grey backgrounds are under shadowy illumination, where a character can see dimly. Creatures within this area have concealment relative to that character. A creature in an area of shadowy illumination can make a Hide check to conceal itself. Shadowy squares are instead treated as normally illuminated by creatures with low-light vision.

Squares with dark grey backgrounds are dark, but visible to creatures with darkvision.

Blacked-out squares are invisible because you don't have line of sight to them.

Blue squares are areas that represent a falling hazard.

Initiative
14 - Faustus (Blue 2)
13 - Fricka (Blue 3)
05 - Cragar (Blue 1)
04 - Gruum (Blue 5)
03 - Gravington (Blue 4)
00 - Philo (Red)

It is currently Cragar's turn.

Faustus is delaying.

Cragar's sanctuary has 10 rounds remaining.

Fricka's dancing lights has 9 rounds remaining.

Fricka's shield has 10 rounds remaining.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

"You need to buy a great deal of silence. If you give each of my companions 25 gold, they'll stay silent. You don't need to pay me," replies Cragar, quietly edging a few steps southward.

Philo doesn't lower his sword even a fraction. He's clearly not put at ease by the fact that you're willing to talk.

OOC
The majority of this map is in darkness. Creatures without darkvision suffer all the usual penalties of being blind when attacking into or moving through in these squares. A blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a -2 penalty to AC, moves at half speed, and takes a -4 penalty on Search checks and most Strength and Dexterity-based skill checks.

Squares with white background are normally illuminated. Attacking and moving through these squares carries no penalties.

Squares with light grey backgrounds are under shadowy illumination, where a character can see dimly. Creatures within this area have concealment relative to that character. A creature in an area of shadowy illumination can make a Hide check to conceal itself. Shadowy squares are instead treated as normally illuminated by creatures with low-light vision.

Squares with dark grey backgrounds are dark, but visible to creatures with darkvision.

Blacked-out squares are invisible because you don't have line of sight to them.

Blue squares are areas that represent a falling hazard.

Initiative
14 - Faustus (Blue 2)
13 - Fricka (Blue 3)
05 - Cragar (Blue 1)
04 - Gruum (Blue 5)
03 - Gravington (Blue 4)
00 - Philo (Red)

It is currently Gruum's turn.

Faustus is delaying.

Cragar's sanctuary has 9 rounds remaining.

Fricka's dancing lights has 9 rounds remaining.

Fricka's shield has 10 rounds remaining.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Cragar readies himself to step into the doorway in case Philo tries to bolt.

Meanwhile, Gruum stows his club, drops his shield so it dangles on a sling around his neck, and takes out one of javelins he keeps on him for just such a standoff. He seems to be getting ready to gamble that Philo can survive having a hole poked in him.

OOC
The majority of this map is in darkness. Creatures without darkvision suffer all the usual penalties of being blind when attacking into or moving through in these squares. A blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a -2 penalty to AC, moves at half speed, and takes a -4 penalty on Search checks and most Strength and Dexterity-based skill checks.

Squares with white background are normally illuminated. Attacking and moving through these squares carries no penalties.

Squares with light grey backgrounds are under shadowy illumination, where a character can see dimly. Creatures within this area have concealment relative to that character. A creature in an area of shadowy illumination can make a Hide check to conceal itself. Shadowy squares are instead treated as normally illuminated by creatures with low-light vision.

Squares with dark grey backgrounds are dark, but visible to creatures with darkvision.

Blacked-out squares are invisible because you don't have line of sight to them.

Blue squares are areas that represent a falling hazard.

Initiative
14 - Faustus (Blue 2)
13 - Fricka (Blue 3)
05 - Cragar (Blue 1)
04 - Gruum (Blue 5)
03 - Gravington (Blue 4)
00 - Philo (Red)

It is currently Gravington's turn.

Faustus is delaying.

Cragar is readying an action.

Cragar's sanctuary has 9 rounds remaining.

Fricka's dancing lights has 9 rounds remaining.

Fricka's shield has 10 rounds remaining.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Gravington quickly finishes clearing the caltrops out of the floor just inside Philo's doorway, and steps inside the apartment. He swings the door closed, which probably will help keep the neighbors and any passersby in the street from hearing what's going on inside. In the process, he shuts in the light from Fricka's dancing lights, plunging the street and alley outside into darkness.

OOC
The majority of this map is in darkness. Creatures without darkvision suffer all the usual penalties of being blind when attacking into or moving through in these squares. A blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a -2 penalty to AC, moves at half speed, and takes a -4 penalty on Search checks and most Strength and Dexterity-based skill checks.

Squares with white background are normally illuminated. Attacking and moving through these squares carries no penalties.

Squares with light grey backgrounds are under shadowy illumination, where a character can see dimly. Creatures within this area have concealment relative to that character. A creature in an area of shadowy illumination can make a Hide check to conceal itself. Shadowy squares are instead treated as normally illuminated by creatures with low-light vision.

Squares with dark grey backgrounds are dark, but visible to creatures with darkvision.

Blacked-out squares are invisible because you don't have line of sight to them.

Blue squares are areas that represent a falling hazard.

Initiative
14 - Faustus (Blue 2)
13 - Fricka (Blue 3)
05 - Cragar (Blue 1)
04 - Gruum (Blue 5)
03 - Gravington (Blue 4)
00 - Philo (Red)

It is currently Faustus's turn.

Cragar is readying an action.

Cragar's sanctuary has 9 rounds remaining.

Fricka's dancing lights has 9 rounds remaining.

Fricka's shield has 10 rounds remaining.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Faustus pads as quietly as he can past Cragar, keeping himself behind the cover of the apartment's wall as he positions himself as close as he can get to Philo. He'll wait for the time being, since his compatriots want to talk to the guy instead of charging him down and getting to business.

Philo answers Cragar, carefully, "I don't know if I have cash on hand to cover that. If you want to wait around until morning when the city gates open, I can get it from my goldsmith. But until then I'm short unless you and your friends want to consider taking some kind of valuable goods in lieu of money. I don't know how many of you it'll take to whip me, but I expect it's fewer than you have. But I'll do my best to kill you if you try. Maybe we can work something out, and none of us has to get hurt. Sound good to you?"

OOC
The majority of this map is in darkness. Creatures without darkvision suffer all the usual penalties of being blind when attacking into or moving through in these squares. A blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a -2 penalty to AC, moves at half speed, and takes a -4 penalty on Search checks and most Strength and Dexterity-based skill checks.

Squares with white background are normally illuminated. Attacking and moving through these squares carries no penalties.

Squares with light grey backgrounds are under shadowy illumination, where a character can see dimly. Creatures within this area have concealment relative to that character. A creature in an area of shadowy illumination can make a Hide check to conceal itself. Shadowy squares are instead treated as normally illuminated by creatures with low-light vision.

Squares with dark grey backgrounds are dark, but visible to creatures with darkvision.

Blacked-out squares are invisible because you don't have line of sight to them.

Blue squares are areas that represent a falling hazard.

Initiative
13 - Fricka (Blue 3)
05 - Cragar (Blue 1)
04 - Gruum (Blue 5)
03 - Gravington (Blue 4)
02 - Faustus (Blue 2)
00 - Philo (Red)

It is currently Fricka's turn.

Cragar is readying an action.

Fricka's dancing lights has 9 rounds remaining.
Fricka's shield has 10 rounds remaining.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Round 3
Fricka adopts a wry, amused look, her face a mask that projects 'oh, you didn't really believe that hogwash, right?'. "Come now, Nerillus... can I call you Nerillus? Nerillus, you've earned a beating. Put that down..." (she motions at his weapon) "...and take it like a man. I promise we won't kill you." Fricka draws forth a small knife from under her cloak. "Or don't, and..."

OOC
The majority of this map is in darkness. Creatures without darkvision suffer all the usual penalties of being blind when attacking into or moving through in these squares. A blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a -2 penalty to AC, moves at half speed, and takes a -4 penalty on Search checks and most Strength and Dexterity-based skill checks.

Squares with white background are normally illuminated. Attacking and moving through these squares carries no penalties.

Squares with light grey backgrounds are under shadowy illumination, where a character can see dimly. Creatures within this area have concealment relative to that character. A creature in an area of shadowy illumination can make a Hide check to conceal itself. Shadowy squares are instead treated as normally illuminated by creatures with low-light vision.

Squares with dark grey backgrounds are dark, but visible to creatures with darkvision.

Blacked-out squares are invisible because you don't have line of sight to them.

Blue squares are areas that represent a falling hazard.

Initiative
13 - Fricka (Blue 3)
05 - Cragar (Blue 1)
04 - Gruum (Blue 5)
03 - Gravington (Blue 4)
02 - Faustus (Blue 2)
00 - Philo (Red)

It is currently Cragar's turn.

Fricka's dancing lights has 8 rounds remaining.
Fricka's shield has 9 rounds remaining.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

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