Tenfold Shields (IC)

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Talanall
Talanall's picture

Fanax continues to follow his kinsman's runaway pony, and catches up to it. He grasps the beast's lead, and it flicks its ears in resignation at being caught.

Meanwhile, Running Bear hurries northeastward, passing up Zathrus's pet wolf. The bugbear readies a javelin as he goes.

Cha'nek, the aforesaid wolf, trots vaguely after Zathrus, tongue lolling out as he gets into the spirit of pursuing the fleeing boar, while behind Running Bear, a phalanx of earth elementals pops into being and looks to Gorx for instructions.

OOC

Yellow indicates the presence of light undergrowth. A space covered with light undergrowth costs 2 squares of movement to move into, and it provides concealment. Undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way.

Orange indicates the presence of heavy undergrowth. Heavy undergrowth costs 4 squares of movement to move into, and it provides concealment with a 30% miss chance (instead of the usual 20%). It increases the DC of Tumble and Move Silently checks by 5. Heavy undergrowth is easy to hide in, granting a +5 circumstance bonus on Hide checks. Running and charging are impossible.

Blue indicates water, which functions as a shallow bog. If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Tumble checks in such a square increases by 2. Shallow bogs impose a -2 penalty to Move Silently checks.

Brown dots indicate normal trees. A creature standing in the same square as a tree gains a +2 bonus to Armor Class and a +1 bonus on Reflex saves (these bonuses don’t stack with cover bonuses from other sources). The presence of a tree doesn’t otherwise affect a creature’s fighting space, because it’s assumed that the creature is using the tree to its advantage when it can. A tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree.

Initiative
24 - Grimvaalk (Blue 1, mounted)
22 - Oni Unetsi (Blue 5)
20 - Grimvaalk's Pony (Black 1)
18 - Zathrus (Blue 3, mounted)
13 - Fanax (Blue 4)
08 - Yonah Adisi (Blue 6)
07 - Cha'nek (Black 3)
06a - Gorx (Blue 2, mounted)
06b - Gorx's Mule (Black 2)
06c - Earth Elementals (Yellow 1-6)
04 - Boar (Red)

It is currently Gorx's turn.

The boar has taken 27 points of damage.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Gorx smashes a fist into an open palm, then points in the general direction of where he thinks the boar is. He urges his spirits on with a brisk motion of his hand. The elementals head southwest, gliding effortlessly down beneath the surface of the ground as they go.

For its part, the boar splashes through the creek bed, then heaves its bulk up the opposite bank and through the undergrowth, bursting out the other side. Catching the beast is going to be a real chore if it isn't brought down fairly soon.

OOC

Yellow indicates the presence of light undergrowth. A space covered with light undergrowth costs 2 squares of movement to move into, and it provides concealment. Undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way.

Orange indicates the presence of heavy undergrowth. Heavy undergrowth costs 4 squares of movement to move into, and it provides concealment with a 30% miss chance (instead of the usual 20%). It increases the DC of Tumble and Move Silently checks by 5. Heavy undergrowth is easy to hide in, granting a +5 circumstance bonus on Hide checks. Running and charging are impossible.

Blue indicates water, which functions as a shallow bog. If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Tumble checks in such a square increases by 2. Shallow bogs impose a -2 penalty to Move Silently checks.

Brown dots indicate normal trees. A creature standing in the same square as a tree gains a +2 bonus to Armor Class and a +1 bonus on Reflex saves (these bonuses don’t stack with cover bonuses from other sources). The presence of a tree doesn’t otherwise affect a creature’s fighting space, because it’s assumed that the creature is using the tree to its advantage when it can. A tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree.

Initiative
24 - Grimvaalk (Blue 1, mounted)
22 - Oni Unetsi (Blue 5)
20 - Grimvaalk's Pony (Black 1)
18 - Zathrus (Blue 3, mounted)
13 - Fanax (Blue 4)
08 - Yonah Adisi (Blue 6)
07 - Cha'nek (Black 3)
06a - Gorx (Blue 2, mounted)
06b - Gorx's Mule (Black 2)
06c - Earth Elementals (Yellow 1-6)
04 - Boar (Red)

It is currently Grimvaalk's turn.

The boar has taken 27 points of damage.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Round Three
Grimvaalk urges his mount southward to close the distance between him and the fleeing boar, and looses another pair of arrows. The first slaps loudly into swineflesh, eliciting a long scream of distress that continues until it seems like it will never end, only to start up again as soon as the boar draws fresh breath. The second arrow misses, unfortunately.

And the boar is still on its feet.

Oni Unetsi hurries to catch up to Zathrus, crossbow at the ready.

OOC

Yellow indicates the presence of light undergrowth. A space covered with light undergrowth costs 2 squares of movement to move into, and it provides concealment. Undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way.

Orange indicates the presence of heavy undergrowth. Heavy undergrowth costs 4 squares of movement to move into, and it provides concealment with a 30% miss chance (instead of the usual 20%). It increases the DC of Tumble and Move Silently checks by 5. Heavy undergrowth is easy to hide in, granting a +5 circumstance bonus on Hide checks. Running and charging are impossible.

Blue indicates water, which functions as a shallow bog. If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Tumble checks in such a square increases by 2. Shallow bogs impose a -2 penalty to Move Silently checks.

Brown dots indicate normal trees. A creature standing in the same square as a tree gains a +2 bonus to Armor Class and a +1 bonus on Reflex saves (these bonuses don’t stack with cover bonuses from other sources). The presence of a tree doesn’t otherwise affect a creature’s fighting space, because it’s assumed that the creature is using the tree to its advantage when it can. A tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree.

Initiative
24 - Grimvaalk (Blue 1, mounted)
22 - Oni Unetsi (Blue 5)
20 - Grimvaalk's Pony (Black 1)
18 - Zathrus (Blue 3, mounted)
13 - Fanax (Blue 4)
08 - Yonah Adisi (Blue 6)
07 - Cha'nek (Black 3)
06a - Gorx (Blue 2, mounted)
06b - Gorx's Mule (Black 2)
06c - Earth Elementals (Yellow 1-6)
04 - Boar (Red)

It is currently Zathrus's turn.

The boar has taken 34 points of damage. It is bleeding.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Zathrus's brow tightens and his mouth turns down in a frown. He's clearly fed up. "Freeze, little piggy," he growls. A compact bundle of some kind of energy streaks from somewhere near him to slam into the porker. Afterward, it looks like the boar has stopped moving.

OOC

Yellow indicates the presence of light undergrowth. A space covered with light undergrowth costs 2 squares of movement to move into, and it provides concealment. Undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way.

Orange indicates the presence of heavy undergrowth. Heavy undergrowth costs 4 squares of movement to move into, and it provides concealment with a 30% miss chance (instead of the usual 20%). It increases the DC of Tumble and Move Silently checks by 5. Heavy undergrowth is easy to hide in, granting a +5 circumstance bonus on Hide checks. Running and charging are impossible.

Blue indicates water, which functions as a shallow bog. If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Tumble checks in such a square increases by 2. Shallow bogs impose a -2 penalty to Move Silently checks.

Brown dots indicate normal trees. A creature standing in the same square as a tree gains a +2 bonus to Armor Class and a +1 bonus on Reflex saves (these bonuses don’t stack with cover bonuses from other sources). The presence of a tree doesn’t otherwise affect a creature’s fighting space, because it’s assumed that the creature is using the tree to its advantage when it can. A tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree.

Initiative
24 - Grimvaalk (Blue 1, mounted)
22 - Oni Unetsi (Blue 5)
20 - Grimvaalk's Pony (Black 1)
18 - Zathrus (Blue 3, mounted)
13 - Fanax (Blue 4)
08 - Yonah Adisi (Blue 6)
07 - Cha'nek (Black 3)
06a - Gorx (Blue 2, mounted)
06b - Gorx's Mule (Black 2)
06c - Earth Elementals (Yellow 1-6)
04 - Boar (Red)

It is currently Fanax's turn.

The boar has taken 41 points of damage. It's dead.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

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