Also, I don't know if it helps or hurts your decision-making, but White #2 is literally the only candidate for him to attack that is not either downed already, or inhabiting a more defensible square. He could validly attack #1, if he wishes; it's helpless, so he could even use a coup de grace on it if he's willing to risk an AoO.
Wæs se grimma gæst Grendel haten, mære mearcstapa, se þe moras heold
Kisasi will ride back up north along the trail, ending his movement just south of Horace. He will use a standard action to ready an attack if any fleeing bothrians enter his threatened space.
Armund will load another bullet and attempt to hit the same target as he missed last turn. I *think* that's White #5, but I'm in a place right now where I can't easily load images, so I can't double-check the battlefield at the moment.
I don't think that's true. If he's around a pretty girl but also unconscious, I think he might say something creepy without any need for his brain to get involved.
Wæs se grimma gæst Grendel haten, mære mearcstapa, se þe moras heold
Posting in OOC in case the threat isn't actually gone yet:
Once he's certain the threat is gone, Kaarys will walk over and pick up his bow. "That...," pausing to get his discarded weapon, "...was decidedly unpleasant."
Is anyone going to pursue the fleeing bothrians, or should I proceed with the assumption that you're all going to stand down, see to your wounded, and maybe finish off those that you've already downed?
Wæs se grimma gæst Grendel haten, mære mearcstapa, se þe moras heold
I am sure there would be; however, nothing worth the risk of keeping one of these guys around. Unless someone came equipped with a cage and cart or wagon, we aren't really outfitted to take one back.
Oh, also Swarbrick doesn't care to pursue. If these things are animal intelligence, they will likely steer clear of them in the future for easier prey.
The only place we can be certain doesn't have nasty monsters ready to jump us is here. We will use some healing - who can spare what?
1) What time of day is it? What temperatures do we expect? I believe we're concerned about cold, is that right?
2) I believe a storm is imminent, right? What are the known details about that storm?
3) How far away is Mamor?
1 & 2) It's late afternoon, roughly 2 hours to sunset. It's currently storming, although the worst passed before you left Mamor. If Leland and the other woodsy types are correct, the weather will start to clear up at dusk, stay clear through tomorrow morning, and then the temperature will take a sudden nosedive and become chilly through out the day. More rain around noon. Nighttime temperatures tomorrow will continue downward into a freeze, which Leland believes will be accompanied by a blizzard that will last at least overnight, and possibly longer.
3) It took you about half an hour to get here from Mamor, your pace being dictated by Henrik's stumpy little dwarf legs. Call it two miles on the road. Maybe a hair less if you took a more direct route, although that probably wouldn't save you any time, what with undergrowth in this forest and then fences and ditches once you re-emerge into the fields near the village.
Wæs se grimma gæst Grendel haten, mære mearcstapa, se þe moras heold
Henrik has 4 Cure Minor Wounds (1 point of healing each) and one Cure Light Wounds (1d8+3) available. If we run into anything else on the road, he's not going to be getting anyone back into the fight.
In addition to the one he already cast for Sally. He just hadn't delivered it yet. I edited my character sheet to mark it as struck out when I cast it.
Armund's not leaving Sally, so Henrick's spell gets to be a twofer to heal both Sally and Armund. Armund has 2 instances of cure minor wounds that can be put to use. They're earmarked for Sally if Herick's spell doesn't wake her, but they're available as needed if she does wake.
Based on the outcome of Henrik's CLW, Sally is awake with 8 points of damage still on the books.
Swarbrick's horse is . . . somewhere up the road to the north, since it ran away after getting mauled while its owner was dismounted and not available to keep it under control. It has 18 points of damage on the books, and its max is about 22 hp. After that, Leland, Kaarys and Armund are your worst-injured assets.
Wæs se grimma gæst Grendel haten, mære mearcstapa, se þe moras heold
Leland has one CLW left for spells and plenty of charges on the CLW wand he has. He can heal us up if we'd like to press on. What would that leave us with for spells?
Henrik's got a domain spell (which he can't use for healing) and a 1st-level spell. I think Armund is down to orisons. Out of the party as a whole, Leland's probably got the most spells still available, since I think he's limited himself to the flame blade and a CLW.
Wæs se grimma gæst Grendel haten, mære mearcstapa, se þe moras heold
1) Try to continue, in which case you heal up as well as you can, probably relying on Leland's wand to whatever extent he's willing to use it so as to reserve some degree of offensive/defensive magic in case things go to hell on you.
2) Head back to the village of Mamor to rest and heal up, then try again in the morning in hopes that you can sort out this trip before the weather becomes inclement.
3) Go back to the village, rest, and then go home to Zeno in the morning to report that you tried REALLY hard to identify the likely source of an attempt on the local ruler's life, but there were tentacle beasts and rain, and then it started to get cold out, so you decided to give up.
Wæs se grimma gæst Grendel haten, mære mearcstapa, se þe moras heold
Also, I don't know if it helps or hurts your decision-making, but White #2 is literally the only candidate for him to attack that is not either downed already, or inhabiting a more defensible square. He could validly attack #1, if he wishes; it's helpless, so he could even use a coup de grace on it if he's willing to risk an AoO.
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
I accept your apology and will just stick with swinging and missing. However, I will sulk.
It's as if I'd never made an error at all!
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
Sulk EXTRA.
So what's Kisasi doing?
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
Kisasi will ride back up north along the trail, ending his movement just south of Horace. He will use a standard action to ready an attack if any fleeing bothrians enter his threatened space.
Okay. I'll go ahead and get actions from Leland and Armund, as well.
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
I'm back home now, so I can continue with Kaarys when his turn comes up.
Leland will slash at White 5!
Armund will load another bullet and attempt to hit the same target as he missed last turn. I *think* that's White #5, but I'm in a place right now where I can't easily load images, so I can't double-check the battlefield at the moment.
Rolls
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
Let's have AoOs from Leland, Swarbrick, and Henrik, please.
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
-2 if not flanking.
AoO (with flanking)
AoO
Rolls
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
Nice. White #2 is the only bothrian left that isn't either dying or fleeing.
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
Kaarys is going to take a circuitous route to the east and flank #2 against Henrik, then try and stab it.
Ah well, I guess someone else can kill it.
Let's have an AoO from Kaarys, please. If Swarbrick or Henrik has Combat Reflexes, they also can attempt one.
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
Henrik doesn't have reflexes, let alone combat reflexes.
I don't think that's true. If he's around a pretty girl but also unconscious, I think he might say something creepy without any need for his brain to get involved.
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
With flanking? I'll roll with flanking, so just -2 if no flanking.
Stabilization, White #1
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
Henrik moves toward Sally, casting cure light wounds but holding the charge.
Posting in OOC in case the threat isn't actually gone yet:
Once he's certain the threat is gone, Kaarys will walk over and pick up his bow. "That...," pausing to get his discarded weapon, "...was decidedly unpleasant."
Is anyone going to pursue the fleeing bothrians, or should I proceed with the assumption that you're all going to stand down, see to your wounded, and maybe finish off those that you've already downed?
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
Armund isn't planning on pursuing, much as he'd probably like to. He *will* be putting any survivors to the blade before they wake up.
Is there a bounty on live ones at the keep?
I am sure there would be; however, nothing worth the risk of keeping one of these guys around. Unless someone came equipped with a cage and cart or wagon, we aren't really outfitted to take one back.
Vandersrike will let them flee and carve up the ones that are still throbbing.
Oh, also Swarbrick doesn't care to pursue. If these things are animal intelligence, they will likely steer clear of them in the future for easier prey.
We'll go ahead and call this the end of combat, then.
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
The last posting from the battle in the IC thread has a final statement of who's injured and how badly.
What's your next move? Are our heroes going to continue the search for Porp's brethren, or go back to Mamor to lick their wounds, or what?
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
The only place we can be certain doesn't have nasty monsters ready to jump us is here. We will use some healing - who can spare what?
1) What time of day is it? What temperatures do we expect? I believe we're concerned about cold, is that right?
2) I believe a storm is imminent, right? What are the known details about that storm?
3) How far away is Mamor?
1 & 2) It's late afternoon, roughly 2 hours to sunset. It's currently storming, although the worst passed before you left Mamor. If Leland and the other woodsy types are correct, the weather will start to clear up at dusk, stay clear through tomorrow morning, and then the temperature will take a sudden nosedive and become chilly through out the day. More rain around noon. Nighttime temperatures tomorrow will continue downward into a freeze, which Leland believes will be accompanied by a blizzard that will last at least overnight, and possibly longer.
3) It took you about half an hour to get here from Mamor, your pace being dictated by Henrik's stumpy little dwarf legs. Call it two miles on the road. Maybe a hair less if you took a more direct route, although that probably wouldn't save you any time, what with undergrowth in this forest and then fences and ditches once you re-emerge into the fields near the village.
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
Kisasi will retrieve his lance and reclaim his position at the head of the column.
Henrik has 4 Cure Minor Wounds (1 point of healing each) and one Cure Light Wounds (1d8+3) available. If we run into anything else on the road, he's not going to be getting anyone back into the fight.
The CLW is already cast, too, so it's really just a question of determining where you set it down.
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
In addition to the one he already cast for Sally. He just hadn't delivered it yet. I edited my character sheet to mark it as struck out when I cast it.
Armund's not leaving Sally, so Henrick's spell gets to be a twofer to heal both Sally and Armund. Armund has 2 instances of cure minor wounds that can be put to use. They're earmarked for Sally if Herick's spell doesn't wake her, but they're available as needed if she does wake.
Share spells only works for spells that Armund casts himself, unfortunately.
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
Well... phooey!
So Sally gets it. Henrik knows if the wolf doesn't get up quickly we have to worry about Vandersrike putting her down.
I object to this characterization. It's not wrong, but I object.
Based on the outcome of Henrik's CLW, Sally is awake with 8 points of damage still on the books.
Swarbrick's horse is . . . somewhere up the road to the north, since it ran away after getting mauled while its owner was dismounted and not available to keep it under control. It has 18 points of damage on the books, and its max is about 22 hp. After that, Leland, Kaarys and Armund are your worst-injured assets.
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
Yeah, poor horse needs some help.
Leland has one CLW left for spells and plenty of charges on the CLW wand he has. He can heal us up if we'd like to press on. What would that leave us with for spells?
Henrik's got a domain spell (which he can't use for healing) and a 1st-level spell. I think Armund is down to orisons. Out of the party as a whole, Leland's probably got the most spells still available, since I think he's limited himself to the flame blade and a CLW.
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
I think that basically, your options are:
1) Try to continue, in which case you heal up as well as you can, probably relying on Leland's wand to whatever extent he's willing to use it so as to reserve some degree of offensive/defensive magic in case things go to hell on you.
2) Head back to the village of Mamor to rest and heal up, then try again in the morning in hopes that you can sort out this trip before the weather becomes inclement.
3) Go back to the village, rest, and then go home to Zeno in the morning to report that you tried REALLY hard to identify the likely source of an attempt on the local ruler's life, but there were tentacle beasts and rain, and then it started to get cold out, so you decided to give up.
Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold
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