Chapter 2: How Do They Rise Up? (OOC)

1521 posts / 0 new
Last post
Talanall
Talanall's picture

Okay. Let's see what MI has for Kisasi, before I update.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence
MinusInnocence's picture

Kisasi and his horse will execute full attacks against White #1. I don't think I will be moving but maybe I will wait and see how the rolls go before deciding that.

Bastard sword vs White #1 (higher ground), Light warhorse vs White #1 (2 hooves, bite)
I rolled 1d20+6, the result is 10, 6 = 16.
I rolled 1d8+2, the result is 2, 2 = 4.
I rolled 1d20+4, the result is 15, 4 = 19.
I rolled 1d4+3, the result is 3, 3 = 6.
I rolled 1d20+4, the result is 1, 4 = 5.
I rolled 1d4+3, the result is 1, 3 = 4.
I rolled 1d20-1, the result is 2, -1 = 1.
I rolled 1d3+1, the result is 3, 1 = 4.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Dafyd
Dafyd's picture

Hearing Sally yelp and then go silent, Leland shuffles to one south of her, flanking White 3 with Armund, and lays into the Bothrian with his flame blade.

I rolled 1d20+4, the result is 19, 4 = 23.
I rolled 1d8+1, the result is 8, 1 = 9.
Dafyd
Dafyd's picture

Crit check!

I rolled 1d100, the result is 94 = 94.
I rolled 1d20+4, the result is 15, 4 = 19.
I rolled 1d8+1, the result is 1, 1 = 2.
Obsidian_Spoon
Obsidian_Spoon's picture

White 1 has no cover or concealment, correct?

MinusInnocence
MinusInnocence's picture

He's white open

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Talanall
Talanall's picture

Yes, that's correct.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

Armund will waste no time. He'll rush forward and cast cure light wounds on Sally, giving no thought at all the the dead or dying abomination that hurt her.

Cure Light Wounds
I rolled 1d8+1, the result is 4, 1 = 5.
Cronono
Cronono's picture

Is it correct that white 2 is flanked?

Talanall
Talanall's picture

Cronono wrote:

Is it correct that white 2 is flanked?

No. I suspect that White #1 will be pretty soon, though.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

I'll take this as a moment to point out that because Sally is his animal companion, she's got the "share spells" quality when Armund is within 5 feet of her. It's a nice little perk that means that anytime he casts a spell that affects him, he also affects her. Usually, it's a way to buff your animal companion for free, but it's also nice if you want to double your healing.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Rolls

I rolled 1d100, the result is 70 = 70.
I rolled 1d100, the result is 5 = 5.
White #5 vs. Vandersrike, tentacle, damage, grapple, resist, constrict
I rolled 1d20+4, the result is 15, 4 = 19.
I rolled 1d3+3, the result is 1, 3 = 4.
I rolled 1d20+4, the result is 4, 4 = 8.
I rolled 1d20-2, the result is 3, -2 = 1.
I rolled 1d3+3, the result is 1, 3 = 4.
White #5 vs. Vanderstrike, bite
I rolled 1d20-1, the result is 5, -1 = 4.
I rolled 1d6+1, the result is 5, 1 = 6.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Obsidian_Spoon
Obsidian_Spoon's picture

Alrighty. Kaarys will 5ft step down one square, so he has a tree for cover and a flank on White 1. He'll switch dodge back to #4, then full attack #1 while it's out in the open.

Rapier, handaxe, dmg, dmg, sneaky, sneaky.
I rolled 1d20+7, the result is 18, 7 = 25.
I rolled 1d20+7, the result is 5, 7 = 12.
I rolled 1d6+1, the result is 6, 1 = 7.
I rolled 1d6, the result is 2 = 2.
I rolled 1d6, the result is 6 = 6.
I rolled 1d6, the result is 6 = 6.
Obsidian_Spoon
Obsidian_Spoon's picture

Rapier crit confirm and extra dmg.

Crit confirm, dmg
I rolled 1d20+7, the result is 5, 7 = 12.
I rolled 1d6, the result is 3 = 3.
Obsidian_Spoon
Obsidian_Spoon's picture

Well, no crit, but assuming the sneak attack counts, 13dmg isn't bad.

Talanall
Talanall's picture

Amorphous Body

25% chance to negate crit/sneak attack damage
I rolled 1d100, the result is 86 = 86.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Whaddaya know!? For once, the dicebot didn't fuck you!

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

Talanall wrote:

I'll take this as a moment to point out that because Sally is his animal companion, she's got the "share spells" quality when Armund is within 5 feet of her. It's a nice little perk that means that anytime he casts a spell that affects him, he also affects her. Usually, it's a way to buff your animal companion for free, but it's also nice if you want to double your healing.

So that works with any spell that affects Armund on a 1:1 basis? So for example, if Armund and Sally are both hurt and standing within 5ft of each other and a healer casts a cure spell on Armund that restores 4 hp, Sally also regains 4hp?

Do spells without an instantaneous duration maintain their effects if the distance increases to more than 5ft? For example, if someone casts bull's strength on Armund while he's standing 5ft from Sally, then he moves 15ft away, is Sally still buffed with increased strength?

Also, how is a spell affected by what would otherwise be an illegal target? For example, if someone casts enlarge person on Armund while he's standing 5ft away from Sally, can Sally also benefit from the effect, even though the spell specifies the target as "one humanoid creature?"

Talanall
Talanall's picture

Fixxxer wrote:

So that works with any spell that affects Armund on a 1:1 basis? So for example, if Armund and Sally are both hurt and standing within 5ft of each other and a healer casts a cure spell on Armund that restores 4 hp, Sally also regains 4hp?

This is correct.
Quote:

Do spells without an instantaneous duration maintain their effects if the distance increases to more than 5ft? For example, if someone casts bull's strength on Armund while he's standing 5ft from Sally, then he moves 15ft away, is Sally still buffed with increased strength?

The shared spell remains in effect until one of them moves further than 5 ft. from the other, at which time it stops affecting Sally. It only works for spells that Armund casts. So if Henrik buffs Armund with endure elements, Sally is not affected. If Armund does it himself, she is, at least so as long as she's in a square adjacent to him.
Quote:

Also, how is a spell affected by what would otherwise be an illegal target? For example, if someone casts enlarge person on Armund while he's standing 5ft away from Sally, can Sally also benefit from the effect, even though the spell specifies the target as "one humanoid creature?"

No. It has to be a spell for which both she and Armund are valid targets.

However, it can be a spell with a range of "personal," which ordinarily can only affect the caster (and which cannot be made into potions). So for example, he could use tree shape to turn himself into a tree, and also have it apply to Sally if she were within 5 feet of him.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Rolls

Edit: White #4 vs. Kisasi, in the rolls section below, is meant for Kaarys.

White #2 vs. Random (1--Swarbrick; 2--Vandersrike); tentacle, damage, grapple, resist, constrict
I rolled 1d2, the result is 2 = 2.
I rolled 1d20+4, the result is 6, 4 = 10.
I rolled 1d3+3, the result is 2, 3 = 5.
I rolled 1d20+4, the result is 6, 4 = 10.
I rolled 1d20, the result is 13 = 13.
I rolled 1d3+3, the result is 2, 3 = 5.
White #2 vs. Vanderstrike, bite
I rolled 1d20-1, the result is 3, -1 = 2.
I rolled 1d6+1, the result is 5, 1 = 6.
White #1 vs. Kaarys
I rolled 1d20+4, the result is 11, 4 = 15.
I rolled 1d3+3, the result is 2, 3 = 5.
I rolled 1d20+4, the result is 7, 4 = 11.
I rolled 1d20+3, the result is 10, 3 = 13.
I rolled 1d3+3, the result is 1, 3 = 4.
I rolled 1d20-1, the result is 3, -1 = 2.
I rolled 1d6+1, the result is 5, 1 = 6.
White #4 vs. Kisasi, flanking tentacle
I rolled 1d20+6, the result is 18, 6 = 24.
I rolled 1d3+3, the result is 1, 3 = 4.
I rolled 1d20+4, the result is 7, 4 = 11.
I rolled 1d20+2, the result is 15, 2 = 17.
I rolled 1d3+3, the result is 2, 3 = 5.
White #4 vs. Kaarys, flanking bite
I rolled 1d20+1, the result is 15, 1 = 16.
I rolled 1d6+1, the result is 2, 1 = 3.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

deadDMwalking
deadDMwalking's picture

With Sally seemingly safe, Henrik waves his arm at the force weapon and it zooms toward the creature adjacent to Swarbrick and Vandersrike [white 2]. Without even waiting to see the effects, he takes a step forward to swing his axe at the head of the aberration flanked by Kaarys and Swarbrick [white 1]

Spiritual Weapon, Henrik
I rolled 1d20+5, the result is 10, 5 = 15.
I rolled 1d8+1, the result is 5, 1 = 6.
I rolled 1d20+6, the result is 14, 6 = 20.
I rolled 1d10+3, the result is 7, 3 = 10.
Darker

If that one doesn't go down with Henrik's attack, Swarbrick takes a flanking attack to it.

I rolled 1d20+5, the result is 6, 5 = 11.
I rolled 1d8+4, the result is 2, 4 = 6.
I rolled 1d6, the result is 4 = 4.
Talanall
Talanall's picture

Per Cronono's request, I'm treating Vandersrike as an NPC while he's on business travel.

Full attack vs. White #2
I rolled 1d20+7, the result is 6, 7 = 13.
I rolled 1d3, the result is 1 = 1.
I rolled 1d20+7, the result is 10, 7 = 17.
I rolled 1d3, the result is 3 = 3.
I rolled 1d20+2, the result is 6, 2 = 8.
I rolled 1d3, the result is 3 = 3.
I rolled 1d20+2, the result is 8, 2 = 10.
I rolled 1d4, the result is 3 = 3.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence
MinusInnocence's picture

All righty, I think it's time we dropped another one before we lose any PCs and the pendulum swings the other way.

Full attack on White #1 from the horse and Kisasi will attack that one, too.

Do what you will with the others, but spare me, O Dice Roller!

Kisasi vs White #1 (higher ground); Light warhorse vs White #1 (full attack - 2 hooves and bite)
I rolled 1d20+6, the result is 9, 6 = 15.
I rolled 1d10+2, the result is 7, 2 = 9.
I rolled 1d20+4, the result is 2, 4 = 6.
I rolled 1d4+3, the result is 2, 3 = 5.
I rolled 1d20+4, the result is 15, 4 = 19.
I rolled 1d4+3, the result is 1, 3 = 4.
I rolled 1d20-1, the result is 3, -1 = 2.
I rolled 1d3+1, the result is 1, 1 = 2.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

MinusInnocence
MinusInnocence's picture

A pox on your house, Dice Roller. Also your wife told me your dick is small.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Fixxxer
Fixxxer's picture

Unwilling for the moment to leave Sally unconscious and exposed, Armund plants his feet over her and lets his scimitar drop next to her as he pulls and loads his sling, launching a lead bullet toward white #5.

Attack, Damage
I rolled 1d20+3, the result is 2, 3 = 5.
I rolled 1d4+3, the result is 4, 3 = 7.
Fixxxer
Fixxxer's picture

Tiny dick havin'...

Dafyd
Dafyd's picture

Leland charges white 5!

I rolled 1d20+4, the result is 7, 4 = 11.
I rolled 1d8+1, the result is 2, 1 = 3.
Darker

You mean Leland casually strolls up to white 5.

Talanall
Talanall's picture

Darker's correct, I'm afraid. Leland can't charge White #5, because there's a massive tree in the way. He can easily walk up to it, though; as a druid, he's not subject to the movement-hindering effects of the undergrowth in the yellow squares.

It's up to him if he wants to reach the square NW, W, SW, S, or SE of White #5. Any of them is a valid move. It doesn't affect the outcome of his attack. Some of them may be better than others in terms of whether they're convenient places for him to be standing if someone else wants a flanking backstop, though.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Rolls

Stabilization, White #6
I rolled 1d100, the result is 63 = 63.
White #5 vs. Leland, tentacle - concealment, atk, dmg, grapple, resist, constrict
I rolled 1d100, the result is 31 = 31.
I rolled 1d20+4, the result is 7, 4 = 11.
I rolled 1d3+3, the result is 1, 3 = 4.
I rolled 1d20+4, the result is 3, 4 = 7.
I rolled 1d20+2, the result is 16, 2 = 18.
I rolled 1d3, the result is 3 = 3.
I rolled 1d100, the result is 53 = 53.
I rolled 1d20+4, the result is 12, 4 = 16.
I rolled 1d3+3, the result is 1, 3 = 4.
I rolled 1d20+4, the result is 10, 4 = 14.
I rolled 1d20+2, the result is 5, 2 = 7.
I rolled 1d3, the result is 2 = 2.
I rolled 1d100, the result is 59 = 59.
I rolled 1d20+4, the result is 14, 4 = 18.
I rolled 1d3+3, the result is 1, 3 = 4.
I rolled 1d20+4, the result is 4, 4 = 8.
I rolled 1d20+2, the result is 19, 2 = 21.
I rolled 1d3, the result is 2 = 2.
I rolled 1d100, the result is 48 = 48.
I rolled 1d20+4, the result is 6, 4 = 10.
I rolled 1d3+3, the result is 2, 3 = 5.
I rolled 1d20+4, the result is 10, 4 = 14.
I rolled 1d20+2, the result is 7, 2 = 9.
I rolled 1d3, the result is 1 = 1.
I rolled 1d100, the result is 50 = 50.
I rolled 1d20+4, the result is 1, 4 = 5.
I rolled 1d3+3, the result is 1, 3 = 4.
I rolled 1d20+4, the result is 9, 4 = 13.
I rolled 1d20+2, the result is 20, 2 = 22.
I rolled 1d3, the result is 3 = 3.
I rolled 1d100, the result is 98 = 98.
I rolled 1d20+4, the result is 2, 4 = 6.
I rolled 1d3+3, the result is 2, 3 = 5.
I rolled 1d20+4, the result is 6, 4 = 10.
I rolled 1d20+2, the result is 20, 2 = 22.
I rolled 1d3, the result is 3 = 3.
I rolled 1d100, the result is 79 = 79.
I rolled 1d20+4, the result is 16, 4 = 20.
I rolled 1d3+3, the result is 2, 3 = 5.
I rolled 1d20+4, the result is 5, 4 = 9.
I rolled 1d20+2, the result is 16, 2 = 18.
I rolled 1d3, the result is 1 = 1.
I rolled 1d100, the result is 85 = 85.
I rolled 1d20+4, the result is 13, 4 = 17.
I rolled 1d3+3, the result is 2, 3 = 5.
I rolled 1d20+4, the result is 10, 4 = 14.
I rolled 1d20+2, the result is 4, 2 = 6.
I rolled 1d3+3, the result is 2, 3 = 5.
White #5 vs. Leland - bite: miss, atk, dmg
I rolled 1d100, the result is 87 = 87.
I rolled 1d20-1, the result is 6, -1 = 5.
I rolled 1d6+1, the result is 3, 1 = 4.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Wow. Dunno what happened with that tentacle attack. Disregard everything except the first set, which misses anyway.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Obsidian_Spoon
Obsidian_Spoon's picture

Kaarys will full attack #1 again and try to end this flanking nonsense.

Rapier, axe, dmg, dmg, sneaky sneaky.
I rolled 1d20+7, the result is 12, 7 = 19.
I rolled 1d20+7, the result is 17, 7 = 24.
I rolled 1d6+1, the result is 4, 1 = 5.
I rolled 1d6, the result is 6 = 6.
I rolled 1d6, the result is 6 = 6.
I rolled 1d6, the result is 6 = 6.
Talanall
Talanall's picture

Amorphous Body

I rolled 1d100, the result is 97 = 97.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Rolls

White #2 vs. Random (1--Vandersrike, 2--Swarbrick), tentacle, damage, grapple, resist, constrict
I rolled 1d2, the result is 2 = 2.
I rolled 1d20+4, the result is 11, 4 = 15.
I rolled 1d3+3, the result is 2, 3 = 5.
I rolled 1d20+4, the result is 5, 4 = 9.
I rolled 1d20, the result is 20 = 20.
I rolled 1d3+3, the result is 3, 3 = 6.
White #2 vs. Swarbrick, bite
I rolled 1d20-1, the result is 19, -1 = 18.
I rolled 1d6+1, the result is 3, 1 = 4.
Stabilization, White #1
I rolled 1d100, the result is 53 = 53.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Did Swarbrick take 4 damage or only 2?

Also, he attacks back, using the flank to his advantage.

I rolled 1d20+5, the result is 15, 5 = 20.
I rolled 1d8+4, the result is 5, 4 = 9.
Darker

Additional Damage if hit (sneak attack)

I rolled 1d6, the result is 5 = 5.
Talanall
Talanall's picture

Darker wrote:

Did Swarbrick take 4 damage or only 2?

Also, he attacks back, using the flank to his advantage.

Thanks for the reminder.

There is no flank, except on White #1, which Kaarys just reduced to negative hit points. That left it helpless, so Swarbrick can sneak attack it regardless.

Swarbrick was attacked by White #2, so if he was retaliating it'd be against that one.

Those that are still in melee are the ones that don't really have anywhere to run, short of taking at least one AoO in the process of getting away.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Ah, I see the problem.

Ok, then... so, Swarbrick will step on White 1 with a 5' step and ready his action to attack AFTER Vandersrike acts. He'll call out to the kobold to flank with him, but he'll trigger the attack after Vandersrike's action whether or not he moves into place. Between the two of them, they may kill it.

Talanall
Talanall's picture

As we have discussed on several previous occasions, this is not specific enough to be a valid readied action, because it's depends on Vandersrike having done something without actually specifying what the something is--he could withdraw from combat, or full attack, or stand on his head.

If you want Swarbrick to ready an action, the trigger needs to be specified as a particular action on Vandersrike's part, and it must be something Swarbrick is capable of observing (for example, if Vandersrike were a spellcaster, Swarbrick wouldn't be able to ready an action to take advantage of some purely mental action that isn't apparent to his senses, and if Vandersrike were invisible, he wouldn't be able to ready an action that depends on him seeing Vandersrike do something). If the trigger doesn't happen, then Swarbrick's readied action is wasted.

If you don't want to risk losing an action in the event that Vandersrike chooses not to coordinate with Swarbrick or is prevented from doing so, then you can delay, in similar fashion to the procedure you've already used--verbally communicate your intentions as an immediate/free action, delay for Vandersrike to comply or not, and then act. You also could have Swarbrick take a step SW, which would allow him to flank White #5 against Leland.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Ah, ok. That makes sense. Is there a difference in the defensive bonuses granted by the terrain in White #2 or #5 squares? I can't see trees on the map as the circles are over them.

Talanall
Talanall's picture

White #5 is in a square that grants concealment, which would negate sneak attacks but would not affect the flanking bonus.

Another option is to attempt Tumble checks to move to the square NW of White #2, which would set you up to flank with Vandersrike. White #2 isn't in a square that grants concealment, so that'd make it a valid target for sneak attacks. You'd need two checks, both versus DC 17. Failure doesn't prevent the movement, but opens you to an AoO from the relevant opponent.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Swarbrick will use to the yell and delay tactic that worked very effectively last time. In this case though, moving does not open Vandersrike to an attack. If Vandersrike decides not to coordinate, he can always hit White #5 with a move or tumble for White #2.

deadDMwalking
deadDMwalking's picture

I think the Spiritual Weapon has 1 more attack remaining. It was instructed to attack #2, so it will continue to do so. Henrik will step 5' to flank with Vandersrike and join it.

IC: "I've heard that the best thing in life is to crush your enemies, see them driven before you and hear the lamentation of their women! Two out of three ain't bad, either." Henrik steps opposite to the kobold and uses the distraction he causes to swing his enchanted blade in a vicious overhead chop.

No flanking
I rolled 1d20+5, the result is 15, 5 = 20.
I rolled 1d8+1, the result is 1, 1 = 2.
I rolled 1d20+8, the result is 10, 8 = 18.
I rolled 1d10+3, the result is 4, 3 = 7.
Talanall
Talanall's picture

Okay, so does this change anything about what Swarbrick wants to do?

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

No, he'll still delay to see if Vandersrike will move to give him the flanking bonus before attacking.

Talanall
Talanall's picture

Rolls

Vandersrike, full attack vs. White #2
I rolled 1d20+7, the result is 6, 7 = 13.
I rolled 1d3, the result is 2 = 2.
I rolled 1d20+7, the result is 14, 7 = 21.
I rolled 1d3, the result is 1 = 1.
I rolled 1d20+2, the result is 13, 2 = 15.
I rolled 1d3, the result is 2 = 2.
I rolled 1d20+2, the result is 8, 2 = 10.
I rolled 1d4, the result is 3 = 3.
Sneak attack, amorphous body
I rolled 1d6, the result is 4 = 4.
I rolled 1d100, the result is 56 = 56.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Blah, lost track of White #2's AC bonus from the tree in its square. That success with sneak attack wasn't actually a success. Too bad.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

You told me it didn’t have an AC bonus! I based my action on that!

Talanall
Talanall's picture

No, I said his square didn't have concealment. I badly screwed up by failing to mention the presence of the tree. It wasn't deliberate, and I apologize for it. Would you like to change Swarbrick's action?

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Pages