The scenario in the servants' quarters and the one upstairs in the Count's bedroom are happening at the same time.
"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken
Is Thunk in the servants quarters? I wasn't aware there was an encounter going on there.
Nothing in the description of the servant's quarters indicated a problem. But you'll hear about it in a minute.
I'm going to be heading out of town tomorrow and won't be back until Sunday night. I don't anticipate I will be able to update the game while I'm gone. So rather than launch into new encounters then stall out until Monday, I think we should just wait until next week.
But before that happens - Feruq is pretty sure the pitcher is about to disgorge a deluge of water into the room. He has a single standard or move action to do something about it. Among other options, note that Argus is closer to it by far - it would be a simple thing to backpedal into the hallway. If he succeeds on an Acrobatics check, I would even be willing to allow him to close the door behind him as he goes. It might also be possible to dive behind some furniture and let something other than his own body bear the force of the blast of water.
There is also one other feature in the room I didn't mention before - a pair of floor-to-ceiling tapestries flanks the bed along the far wall but in the split second Feruq has to scan the chamber for threats and opportunities, he thinks they may actually be curtains. I would allow him to attempt to charge the window behind one of the curtains, assuming there is a window there, and make an Athletics check to try and snag a grip on the curtain and haul it through with him so he doesn't plummet to his death.
Finally, he could do just about anything else that requires a move or standard action I have yet to mention. Or nothing. What he believes is going to happen is obviously physically impossible and if the place is haunted, it isn't even real. Right?
How big is the room, and how far from the pitcher is Feruq? I can envision all sorts of nastiness, but I'm having trouble picturing why Feruq would be so immediately afraid of water as to warrant back flipping toward the door. Is the room so small that drowning might be a concern? Or does he get an impression that a targeted jet of water is coming his way, ala firehose riot control?
Feruq only intuits that an impossible volume of water is contained within the pitcher, but in a few more moments that will no longer be the case. He doesn't know if it is enough to flood the room, or if it will shoot out in a specific direction in a controlled stream, or anything of the sort. He is free to do any of the things I offered as possible less-than-obvious responses, or a regular move or standard action, or just wait. It is also technically possible to ready an action during a surprise round.
Thunk would try to drink all the water so no one drowns. But he's not there. Oh well.
If possible, Feruq would like to take the imitative and charge forward to... not so much kick the pitcher as use his foot to upend it in such a way that if a geyser erupts from it, it will be pointing roughly in a direction that the eruption might launch the pitcher out the window instead of filling the room.
I'm a little drunk and don't know if that's possible, so I'm gonna roll an attack (sans any potential bonus from a partial charge). If it's not possible, or if some other roll is more appropriate, I'll handle it in the morning.
Fuck you, die roller. Feruq can't only be awesome when nobody's looking. Hero point to reroll (with my luck, this won't even be the appropriate roll needed).
Haha, ok. Good call on the reroll. Is it fucked up that none of the special action opportunities I mentioned previously had anything to do with Feruq attempting to save Argus?
Anyway, I need a Reflex save from both Argus and Feruq, but at a +4 circumstance bonus thanks to that heroic effort. Next, I need one more Reflex save from each of you, albeit without the special bonus.
That's the power of drunk thought. Gotta save your bro.
Let's see how this plays out. :D
Those are some damn fine rolls.
Those were awesome rolls. Originally I had envisioned that encounter being way more difficult than the the one in the servants' quarters but it looks like I was wrong. I will be updating the IC thread tomorrow - I got back into town and unloaded a UHaul truck today but I did something to my back (plus a box full of old D&D books, including the Draconomicon Fixxxer got me for Christmas in 2003 or something, broke through the cardboard and fell on my foot). So right now I'm just trying to drink this booze and lay still.
I will take initiative checks from Dalvar and Thunk, however.
Wæs se grimma gæst Grendel haten,mære mearcstapa, se þe moras heold
Congratulations to Argus and Feruq for escaping their haunt intact. It was definitely the most dangerous one so far, excepting perhaps the one in the infirmary. Also, it looks like Argus just bumped up over 10,000XP, so he levels up! When he wakes up tomorrow, he will be 5th level.
Oh, also - Dalvar and Thunk are now at the top of Round One in a new combat. Thunk is up.
I didn't include a map because I haven't drawn one yet but we may not need one. Dalvar is perhaps 20' away from Thunk and the sheet is flying in a square adjacent to him at ground-level. It was obscuring his view of Thunk on its approach but is not currently occupying the space between the two PCs. The bedsheet counts as a Small creature. Thunk is adjacent to the animated bed and it counts as a Large creature.
I can include a map later if you guys would prefer. The room basically consists of rows of beds on the floor and the occasional bedside table or chamberpot in plain view. Some of the beds have footlockers and some do not.
Thunk wants to be level 5!
Thunk also loves smashing furniture and bad guys. This combines his two great loves.
Yeah I thought he would dig this. Obviously there is a momentary bit of shock when an inanimate object comes to life, whether it attacks you or not. But after that, the idea that he gets to smash the shit out of the stuff in this room and no one can REALLY fault him for it must be a real treat.
Raphael sips his coffee gingerly. He then remembers how to count and shakes his head, disturbing his throat slighly. The Nose calls his player a moron and casts CMW on himself.
Is there a pathway for Dalvar to leave the room without suffering AoO? And if not, is there one that would allow him to leave WITH AoO?
If he successfully smashes all the animate objects in the room, he'll start on the inanimate objects. It'll be a good day.
If Dalvar wants to withdraw, he can make it out of the room as a full round action, even considering the intervening obstacles and the other combat in his path. He will successfully escape the area without provoking any attacks of opportunity. What's more, if the bedsheet wants to follow him, it would need to pass right by Thunk and the bed, which seems unlikely to him unless they were being directed by an intelligent entity.
It occurs to me now that maybe Dalvar knows something about magical constructs. He should probably roll Knowledge (arcana).
Shit balls, is the IC locked right now?
Not that I'm aware of. The XP & GP sticky should be, though.
IC isn't locked for this chapter, but it is for Gideon's Justice.
Well, that's pretty fantastic. Dalvar knows everything there is to know about creatures with the Construct type, attacking inanimate objects, and the information present in the following entry from the Bestiary: http://paizo.com/pathfinderRPG/prd/bestiary/animatedObject.html#animated-object
Okay, let's say Dalvar will just withdraw this round. If the thing tries to follow him, great; Thunk gets a cheap shot that might end its participation in the fight before it even really begins. If not, great; he's got breathing space to summon something to do battle on his behalf. Am I correct in recalling that Dalvar is still working from his stats from before the level-up, including his spells prepared list?
Does Dalvar know at a glance that the sheet bears the cloth and/or flammable qualities, or what special attacks it's capable of? I guess grab and constrict would be the most likely.
It's not so obvious to me what, if any special qualities the bed might have.
It's definitely flammable, and that would be a safe bet based on how it tried to attack you during the surprise round. But, being Small, it's not actually very good at that.
OK so I'll update the IC thread momentarily but before I do that, I'll go ahead and declare the bed's action. It wants to trample Thunk, which gives him two options of how to respond: unlike a regular overrun attempt, the bed doesn't need to make a CMB roll. It's just moving into your space. On your end, you can either try to make an attack of opportunity for doing so, albeit at a -4 penalty; OR you can attempt to mitigate some of the damage from the attack with a Reflex save. If you succeed, you'll take half damage.
Thunk chooses the route of pain and possible regret. He's going to take the AoO.
Not a great time to start missing. That's ok, there's always next round. I'll go ahead and roll damage here and because it isn't even rolling an attack, there's no chance it can crit or anything. Also, if you were interested in using the Cleave feat again anytime soon, you're in luck - the bed and blanket are now adjacent to each other, because the bed didn't actually want to move anywhere. It enters your square to trample you then gets shunted back into its space at the end of its turn.
Awesome. That's... curtains... for the blanket.
Dalvar is up.
It looks like Thunk has this. Dalvar will ready an action to toss an energy ray at the bed if it starts looking like he's wrong. But otherwise, this is an instance in which I think the wizard's going to be content to let Thunk be unrestrainedly himself.
Does a confirmed crit count as an indication you were wrong?
Here's another AoO if that's a thing that's going to happen. And a regular A if not.
Nope, this time the bed just tried to hit you and hope it critted (it did not). I'll go ahead and use the AoO attack roll as critical confirmation for the critical threat there. Updating the IC post now.
VICTORY IS YOURS! Here's an updated tally on hit points, XP and all that jazz.
Argus - 2 Strength damage.
Dalvar - 100%
Feruq - 100%
Jugg - 17 Strength damage, 1 Dexterity damage. Unconscious but stable.
Raphael - 7 damage.
Thunk - 36 damage. 7 rounds of rage remaining.
Puck - 100%
Argus - 10,085
Dalvar - 11,085
Feruq - 9,685
Jugg - 8,185
Raphael - 5,770
Thunk - 10,385
Does Thunk hit that glorious, glorious level 5?
He does. I wasn't 100% sure how I should award XP for this encounter because in every other room it was a pretty straightforward formula about how to adjudicate CR for a haunt based on the level of spell the haunt was replicating. And normally I would just say, "Well even if it is replicating animate object, you still award XP the same way," just like I would if it were replicating something iike summon monster. But then the blanket turned out to be super complicated and I found I wasn't able to make a blanket that flies through the air and primarily attacks by attempting to grapple and constrict you without raising its CR. So I figured it was just a better solution to try to go the other way and award XP as if they were regular monsters.
Well, here goes nothing.