Chapter 2: How Do They Rise Up? (OOC)

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Talanall
Talanall's picture

Yeah. Henrik's readied action moved him to a new spot in the initiative order.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Cronono
Cronono's picture

Vandersrike will move NE, ending up two squares west of Swarbrick. He will do so sneakily.

Hide, Move Silently (including Boots bonus, which is not on character sheet)
I rolled 1d20+18, the result is 19, 18 = 37.
I rolled 1d20+15, the result is 20, 15 = 35.
deadDMwalking
deadDMwalking's picture

The spiritual weapon continues attacking.

Spiritual weapon
I rolled 1d20+5, the result is 6, 5 = 11.
I rolled 1d8+2, the result is 8, 2 = 10.
I rolled 1d100, the result is 2 = 2.
deadDMwalking
deadDMwalking's picture

Henrik casts divine favor

"I don't think we get a bonus for extra specimens."

Talanall
Talanall's picture

Random

I rolled 1d2, the result is 1 = 1.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Ranged touch vs. Swarbrick

I rolled 1d20+6, the result is 15, 6 = 21.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Concealment vs. Gazini

I rolled 1d100, the result is 80 = 80.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Swarbrick is still mounted, but he’s the one that has his movement limited, right? Like if he holds on tight and kicks it into movement, will iit pull the slitherweb forward? What kind of check would he make for that?

Talanall
Talanall's picture

I think the appropriate way to handle that would be for Swarbrick to make a Ride check (to stay on the horse), and his mount to make a Str check, both opposed by the slitherweb's Str check.

If Swarbrick doesn't stay mounted, the slitherweb's fishing expedition succeeded, and we'll all hope that he gets a lucky stab in once it tries to reel him in, or that Johten or someone rushes in and helps him stay at ground level.

If Swarbrick stays mounted and his mount beats the Slitherweb's Str check, then the slitherweb is pulled down. If the mount loses, but beats DC 18, it bursts the web but the slitherweb stays up. If the mount loses and doesn't beat DC 18, then Swarbrick stays where he is.

That's kind of ad hoc, because the rules don't actually model this kind of situation very well, but I think it's fair.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Dafyd
Dafyd's picture

"I see you," Leland calls out to the slitherweb speeding toward him. And then casting a spell, he laces the creature in a green glow. "And so does everyone else."

Talanall
Talanall's picture

What spell?

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Talanall wrote:

I think the appropriate way to handle that would be for Swarbrick to make a Ride check (to stay on the horse), and his mount to make a Str check, both opposed by the slitherweb's Str check.


Well, I guess here go those rolls. Unless someone breaks him free in the meantime, he's going to have to do it, better get failure out of the way. Do you think the horse should get a bonus to the check since it's essentially dragging the slitherweb in this case and it can drag a weight much, much greater than it's strength modifer would indicate? Anyway, here goes nothing...
Ride;horse power
I rolled 1d20+3, the result is 20, 3 = 23.
I rolled 1d20+3, the result is 5, 3 = 8.
Darker

That is a real shame. It's going to reel in Swarbrick AND his horse.

Dafyd
Dafyd's picture

I was going to do faerie fire, but I see that it is less helpful than I was expecting after further discussion. I'll spend a full round doing a summon swarm of bats on #3. Leland will also offer the following warning to his fellows: "You'll want to stay away from this one coming up on the right. What I'm calling forth will attack anything nearby."

Talanall
Talanall's picture

Darker wrote:

That is a real shame. It's going to reel in Swarbrick AND his horse.

If it makes you feel any better, it is physically incapable of reeling in Swarbrick's horse. So the horsey is safe, and probably will be able to run away while the slitherweb eats Swarbrick's face.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Well, we knew if Swarbrick failed his check, he would get pulled off his horse and to the slitherweb. If the horse succeeded, it would move forward (with or without Swarbrick). As a compromise, since Swarbrick succeeded (with a 20!) to stay on the horse and the slitherweb can't drag the horse, maybe it's a stalemate for this turn?

EDIT: I just realized that the slitherweb didn't make his check yet so I don't need to go so doom and gloom... yet. Still pretty dismal chance to succeed. Maybe it'll roll a 1?

Talanall
Talanall's picture

Strength vs. Swarbrick

I rolled 1d20+3, the result is 18, 3 = 21.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

*sigh*

Darker

Wait.. Swarbrick beat that one! Now, how about that slithery bastard vs. horse. Come on Horse!

Talanall
Talanall's picture

Nope, looks like total victory for the slitherweb. 21 beats Swar's attempt to stay on the nag.I guess the next question is to decide whether he takes out Vandersrike like a wrecking ball.

I kid. As funny as that would be, it'd be a headache to adjudicate.

So, Swarbrick is dangling, at least for the moment. Still entangled, and he can't move. But since Swar used his mount's action for this attempt, and the "stay in saddle" check was reactive, so no action from him. That means he's got a full round action to work with. I guess he could try to break free (Str) or use Escape Artist. Either way, it's a standard action, and if he succeeds . . . we'll say he lands next to his horse, and he can potentially even have a move action left over with which to run away if he likes.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Your "with a 20" confused me. So yeah, I guess he's still on the pony. Anyway, both you and the horse had to beat the slitherweb to get loose; you did, it didn't.

But Swar still can try to use Escape Artist.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Can he cut it?

Talanall
Talanall's picture

Oh, geez. Um, I guess so. We'll call that AC 4. Only slashing weapons are effective.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Swing and a hit?

I rolled 1d20+3, the result is 16, 3 = 19.
I rolled 1d8+4, the result is 4, 4 = 8.
Talanall
Talanall's picture

Looks like.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence
MinusInnocence's picture

So, I'm pretty sure I'm about to ride into webs, and I think I need to switch weapons before that happens so I'll at least be holding my sword instead of the lance. I will spend a move action to strap the lance to the saddle or however I normally deal with it when I'm not using it. Then, I will urge the horse 1 space northeast, 1 space north to ride around the right side of that tree just ahead of me. Assuming I don't get entangled up to that point, we'll just keep riding around the tree to eventually turn west toward the nearest slitherweb. If my calculations are correct, an encumbered light warhorse can get me to where we're just northeast of the enemy's square.

I would like to draw my bastard sword while I'm moving, which I think is possible to combine with the horse's movement, letting me hold onto that extra move or standard action this round. I would very much like to do so, because if I get entangled at any point I want to cut the webs. If not, that's all right too.

So I think I owe you a Ride check to guide the horse with my knees, which is DC 5 (I have a +4 modifier so I can't fail but maybe there are other modifiers I don't know about). I also want to make a Survival check to be able to spot webs before I bump into them. My modifier is definitely higher than -2. I'll go ahead and roll an attack to cut through the webs, too, even if we don't end up using the roll. Obviously, if I spot the webs before riding into them, I would prefer to continue moving in a different direction. If that doesn't appear possible without getting entangled, I will make my attack from the last square I occupied before almost riding the horse into the trap.

Ride (guide mount w/ knees), Survival (spot natural hazards), Attack vs webs (bastard sword)
I rolled 1d20+4, the result is 18, 4 = 22.
I rolled 1d20+2, the result is 11, 2 = 13.
I rolled 1d20+5, the result is 15, 5 = 20.
I rolled 1d10+2, the result is 10, 2 = 12.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Talanall
Talanall's picture

Survival is for other things. I need a Spot check for the webs, but I don't know if Kisasi's modifier is at least +5. If it isn't, he's incapable of succeeding.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Hmm. Yeah, he's only at +2. So no point in even trying.

The Ride check is unfailable for Kisasi unless something happens to impair him. As of now, there are no such impediments.

Anyway, I guess I'll allow the sword to be drawn as part of the movement on his horse. I'm not totally copacetic with it, but the rules are super weird about this; the mount's movement uses its action, not yours (which is why I allowed Swarbrick's actions just now).

But then the Mounted Combat rules stipulate that despite this, you can't make a full attack if your mount moves more than 5 feet with you.

Kisasi does indeed run into a web (as does his horse). His attack roll and damage are sufficient to cut away a 5-ft. square of webbing, even entangled. Does he cut himself free, or the mount?

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence
MinusInnocence's picture

Haha, not falling for that shit. I'm cutting myself free first.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Talanall
Talanall's picture

Poor Applejack.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

The webbing that Swarbrick cut... is it resting or dangling where Johten could get to it? If so, he'll step forward, grab it up and attempt to yank the ugly thing off its perch.

For speediness, if the web doesn't appear to be reachable, Johten will repeat his previous readied action to assist via Str check anyone he can get to that becomes entangled.

Strength check
I rolled 1d20+4, the result is 15, 4 = 19.
Talanall
Talanall's picture

I think the slitherweb probably just discarded the busted web, or will do so instead of resisting if someone pulls on it now. Yanking one out of a tree is a matter of pulling harder than it can, but not so hard that you just pop the web, at a moment when the slitherweb isn't prepared to let go because it's busy trying to haul its catch up into the trees.

Incidentally, it might be a good idea for Joe to move so that he's a little closer to the action. Readying only allows a single action, so basically he only can help someone he can reach via a 5-ft step. I guess I should have fired his readied action for Swarbrick on that basis, but it wouldn't really have made a difference in the outcome; his horse would have lost its Str check even with an assist.

If you want Joe to have better flexibility for something like this, you probably are best served by delaying instead, because that allows you to act normally, using a move action and standard action. The way that'd pan out is that you'd delay, someone'd get webbed, and you'd then indicate that you're going to move next to the victim (a move action). Then, he can ready a Str check for an Aid Another attempt when the victim's turn comes up. Or he can try to yank the creature off its perch then.

This wouldn't be such a good idea if you actually wanted to interrupt the flow of the encounter the way you do by readying an action to attack someone who's charging or casting a spell or whatever. But that doesn't seem to be your real goal here.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Another alternative would be for Joe to move normally over to Kisasi and help drag his horse loose from where it's stuck.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

You're right. Delaying is better. Let's do that. Joe will generally want to take his action if someone gets webbed (thus giving him a chance to pull a slitherweb down), if someone nearby gets stuck in a web, or if a slitherweb moves to a position where Joe could get close enough to attack.

deadDMwalking
deadDMwalking's picture

Readying is itself a standard action that lets you potentially use a standard action later. As such you can move (move action) then ready (standard action). Effectively if you ready and your readied action is triggered, you are technically taking two standard actions in the same round. In any case, that would get you closer to the action and still let you attack BEFORE the bad guys do their nasty work.

Talanall
Talanall's picture

I'm perfectly well aware of that.

But Joe's not trying to prevent the slitherwebs from webbing people. If he were trying to do that, a readied action along the lines of, "shoot the next slitherweb to try to throw a web" would be the correct tactic. His action would go off, and then he'd interrupt the web attack (assuming his attack hits, and is enough to drop the slitherweb).

Rather, he's trying to react by helping webbed people to get free--in essence, he wants to move closer and execute an Aid Another action. The best way to do that is to delay his turn until after someone gets webbed, at which point he can say, "Johten stops dithering and moves over to (web victim). Then he readies an action to Aid Another when (web victim) tries to extricate himself." Or alternately, he could move over to the victim and try to jerk the slitherweb down from the tree.

Readying isn't really a very good deal unless you're trying to interrupt a spellcaster or are otherwise under the belief that you can incapacitate or kill the target with whatever action you have readied.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Let's see what Kaarys is going to do, before I update.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Obsidian_Spoon
Obsidian_Spoon's picture

Kaarys would like to move to the square directly northwest of Johten, so two south of Swarbrick. He'll draw his handaxe on the way, so he has a weapon in both hands. Dodge on Slither 4, and he'll use his standard action to enter total defense, so his AC is 22 (and 23 for Slither 4). I'll make his spot and survival checks now too.

Side note; his 5 ranks in tumble would give him a +2 on his jump and balance checks, yeah?

Spot and survival
I rolled 1d20+5, the result is 15, 5 = 20.
I rolled 1d20+1, the result is 16, 1 = 17.
Talanall
Talanall's picture

That's correct.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Acid breath is nasty shit.

Reflex DC 14 half. Reflex for Swar, Horse, Kisasi, Horse
I rolled 1d6, the result is 6 = 6.
I rolled 1d20+7, the result is 4, 7 = 11.
I rolled 1d20+4, the result is 6, 4 = 10.
I rolled 1d20+2, the result is 9, 2 = 11.
I rolled 1d20+4, the result is 19, 4 = 23.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Recharge

I rolled 1d4, the result is 1 = 1.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Cronono
Cronono's picture

Vandersrike moves to flank Slitherweb 4. He moves 5 feet west, 5 feet NW, and 5 feet NE. He readies an action to attack if someone gives him a flank.

Talanall
Talanall's picture

Noted. I think I should make sure to be very explicit that Slitherweb 4 is currently about 15 feet above the ground. It's in the forest canopy overhead.

I think that Kisasi probably could reach it with his lance as long as he's mounted. For most everyone else in the party, you'll either have to get the creature to come down, go up to it, or use a ranged weapon or spell.

Thought I should be sure that this is understood before Vandersrike comes into the open, since he won't be able to hide if he leaves the undergrowth.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Cronono
Cronono's picture

Thank you. I did not realize that. Vandersrike will delay.

MinusInnocence
MinusInnocence's picture

Fucking entangled horse was the only one who made its Reflex save. Ughhhh

Speaking of the horse, it occurs to me now I didn't know how many hit points my horse had this whole time. Disregard this if you want to roll it yourself or already did.

Hit points (light warhorse)
I rolled 3d8+9, the result is 7, 6, 4, 9 = 26.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Talanall
Talanall's picture

I habitually just assume averages if the player doesn't roll hit points for a mount. Looks like you just beat the average by a small margin.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Okay, and I reckon Henrik's going to do something. Let's see what that something'll be.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Obsidian_Spoon
Obsidian_Spoon's picture

I can't seem to edit my character sheet page to include the +2 bonuses from synergy....

Talanall
Talanall's picture

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

drumandfight
drumandfight's picture

Let's see if there are any critters about.

Charisma for critters
I rolled 1d20+1, the result is 12, 1 = 13.

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