[WotD] OOC Prologue

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Cronono
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[WotD] OOC Prologue

The PCs are selected to attend the drow wake being held underneath the Outpost. This prologue should provide the players the opportunity to experiment with 5e systems. All PCs created for the purposes of this prologue may be completely rewritten after the prologue.

We begin our prologue in a socially awkward situation for our PCs. As the purpose of this scene is to familiarize our players with some of the basics of 5e mechanics, a number of ways to Make Friends and Influence Drow are available. The less regal drow to the west are engaged in lower class tasks, such as arm wrestling, Spiderfighting, drinking contests, tug-of-war with a massive silk rope, and a game that looks similar to darts but is played with javelins and requires someone to hold the target. The gallant drow to the east are engaged in more refined tasks, such as religious debate, Poison Tasting, musical performance, ballroom dance, and politics.

For purposes of this prologue, don't worry about your character sheet being complete. Simply state what your character would like to do and we'll discuss the mechanics.

Edited by: Cronono on 12/06/2017 - 13:57
MinusInnocence
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Caleb isn't peeking over anyone's shoulder or leaning too close while nonchalantly looking the other way. He's really just moving from group to group taking in whatever he can and offering cordial responses when appropriate. I think starting off with Insight might be helpful before jumping with both feet into a social encounter.

Insight (proficient)
I rolled 1d20+5, the result is 20, 5 = 25.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Cronono
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That's a great roll to start a campaign!

With Caleb's passive insight of a 15, Caleb is able to figure out the following:

The drow are generally distrusting of the PCs and the Fourty guardsmen.

The drow are generally distrusting of each other.

There is one drow among the low-brow who is actually a highborne and trying to fit in. It does not appear as though he has been caught.

There are three drow among the highborne who are actually thieves in the middle of looking for marks.

His passive insight gives him all that without a roll, and therefore without spending an action. We're not in combat, but something to keep in mind for later. With his superlative roll, Caleb also gets the following:

One of the spider tamers appears to be looking to the audience for a signal of some kind.

One of the contestants at the drinking contest is a ringer.

There are two highborne priestesses arguing some obscure detail of their faith that has both of them extremely agitated. However, both are very, very good at hiding their true feelings and appear to be getting along famously. It is probable that the taller one intends to murder the shorter one.

Simon Kendarr is being observed by no fewer than six drow. Four of the low-class drow are eyeing him up maliciously, one highborne is gazing at him longingly, and one highborne appears to be looking for some sort of cue from him.

Dafyd
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Bored with the usual keeping up with appearances, Charn will try his hand at the tug of war game. I'm guessing this is a proficiency check for Athletics?

Athletics Check.
I rolled 1d20+5, the result is 13, 5 = 18.
Cronono
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That's right. It is a Strength(Athletics) check, so you add 1d20 plus your strength mod. If you are proficient in athletics, you also add your proficiency mod of (+2) at level 1.

Below, please find the tug of war result for Charn's first challenger.

I rolled 1d20+2, the result is 20, 2 = 22.
Cronono
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Charn isn't out of it yet, but he has found a very strong elf! Does Charn want to continue competing?

Dafyd
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Yes. And Charn feels Inspired by this elf's tenacity!

I rolled 1d20+5, the result is 18, 5 = 23.
MinusInnocence
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I think I will try to pass along the information I've uncovered to whichever PCs are not as preoccupied as Charn. Then I want to make my way over to the two priestesses who secretly want to murder each other. I would like to make a Religion check first to demonstrate my own understanding of the argument they're engaged in, and from there I hope to make a Persuasion roll to win the argument for one of them.

Religion (proficient)
I rolled 1d20+2, the result is 18, 2 = 20.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

MinusInnocence
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Rolling Persuasion now.

Persuasion (proficient)
I rolled 1d20+4, the result is 2, 4 = 6.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

MinusInnocence
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R.I.P., Caleb.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Cronono
Cronono's picture

@Dafyd
Inspiration is a pretty cool mechanic, and I'm psyched you're using it here. For the folks who don't know, in 5e characters can have a spendable resource called Inspiration. You either have Inspiration, or you don't. When you spend Inspiration on a challenge before you roll, you get advantage on the roll. That means you roll twice and take the better result. Obviously, you're probably not going to roll better than your 18, but go ahead and roll again for Charn's strength!

@MinusInnocence
When @deadDMwalking and @Nofortunateone join, we'll assume their characters get the information that you've passed on. The good news is that your RP for rolling so poorly earns you inspiration - you've got it for when you want to spend it!

Dafyd
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And again!

I rolled 1d20+5, the result is 18, 5 = 23.
Cronono
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And for Grestlemir?

How strong is he?
I rolled 1d20+2, the result is 11, 2 = 13.
MinusInnocence
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Caleb will try to single out one of the other thieves (not the one who is pretending to be a Baenre son) and make a Persuasion check to get him to target the nobleman attempting to blend in with the rougher crowd on the other side of the room. Caleb doesn't generally condone thievery, but he likes liars even less.

Persuasion
I rolled 1d20+4, the result is 12, 4 = 16.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Cronono
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This action is funny for a couple of different reasons.

There are two rolls below. One, a persuasion check, is to counter Caleb's efforts. The other is an insight check, to see if the thief actually does catch Caleb's meaning, or if he catches a completely different meaning which is strongly supported by context clues Caleb doesn' yet have.

I rolled 1d20+1, the result is 10, 1 = 11.
I rolled 1d20+3, the result is 10, 3 = 13.
Cronono
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@Dafyd - is Charn going for the win by winning 2 out of 3?