Chapter 1: Harvest (IC)

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Cronono
Cronono's picture

Vandersrike sleeps soundly on the pressure plate that he disarmed in the basement. His belly is somewhat bloated after his breakfast. An interested party could watch his hummingbird-esque metabolism actually digest his gargantuan repast in real-time as his stomach ever-so-slighly-but-still-visibly retracts during his nap.

Fixxxer
Fixxxer's picture

"Any reason fire wouldn't do for us?" asks Johten in between bites of his breakfast.

Talanall
Talanall's picture

"The trees are alive. Green wood does not burn easily because of the moisture," Mbali answers him.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

"Sure," answers Johten. "But we trying ta burn them to ash or just kill 'em? Big forest fire'd do that."

Talanall
Talanall's picture

"We have to kill them. But how are we to start this forest fire?" the hob woman replies. "Have you never tried to set fire to green wood, Big Joe? It is most difficult unless you have a large, hot blaze to begin with!"

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Obsidian_Spoon
Obsidian_Spoon's picture

Vexandi chimes in with "I am still not comfortable with creating a great forest fire. We could easily lose control of such a blaze, not only risking the rest of the woodland, but our own selves as well. We can find other ways to kill trees, I am certain."

Dafyd
Dafyd's picture

Leland clears his throat and describes the process of girdling the trees one by one. "That is probably the fastest way to be rid of them," he concludes, "And unless these necromancers have druids in the employ -- not bloody likely -- the trees will be fatally injured. They won't die immediately, of course. But it's a matter of time."

deadDMwalking
deadDMwalking's picture

"I like fire. It'll be a way to make sure the job is done. We're set on provisions, so perhaps we can get the help of the spirit that burned the roof and burn one tree at a time. We can make sure the fire doesn't get out of control. What spirit wouldn't want to join in for wanton destruction? And if we limit it to the Bleak Banyans, I think the nearby forest spirits wouldn't mind, anyway."

Henrik pauses, "Of course, we could also chop them down. But leaving them for a year to hope they inevitably die seems unwise."

Darker

Rasnak, content to watch the interchange until now, holds up the rod that they found with the necromancer, "Thissss wasss usssed to counter the flamessss burning here. Perhapssss it can alsssso ssstart them?"

Talanall
Talanall's picture

Mbali looks closely at the rod for a moment, then asks, "Perhaps so. How does one go about learning whether this is the case? I know very little about magical concerns, umfundisi, so you will have to provide guidance."

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Rasnak looks at the rod as well, turning it in his claws, "Rasssnak can learn itssss usssesss, but it requiressss sssstudy and componentsss for sssstudy. Rasssnak has the mundane componentsss, but needsss a pearl of ssssmall value."

Obsidian_Spoon
Obsidian_Spoon's picture

Vexandi sighs. "I can call on my burning friend to aid us, if starting fires were our only concern. On returning from my dreams this morning, I feel the intensity of recent events has deepened my connection to the spirits of this area, and I am fairly certain I will be able to better communicate with the fire spirit when next I call on him. But he is a spirit of fire, and will find great enjoyment in burning these trees. Restraining him will most likely be challenging, and in any case, I will have no means to control the fires once they begin. We very well could unleash something that devastates this entire region, banyans and all. If we knew we had a means to control the blaze, then the fire spirit would be a great ally, but without that assurance, I am not willing to do this."

Talanall
Talanall's picture

Mbali grimaces, and asks, "Do you think the risk of a wildfire is so great? It rained heavily, not three days ago, and I see no signs of drought." Both the druid and the shaman realize that she's right; if Enteria's wilderness is prone to forest fire, this is not the time. It's very early in the spring, and the weather has been cool and damp ever since Dafyd and Vexandi have been in this horrible country.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Obsidian_Spoon
Obsidian_Spoon's picture

Vex nods. "This is true. There wouldn't be a better time to employ fire than now."

He thinks for a moment.

"Rasnak, if you could discover what that rod does and how to use it to control fire, then I would feel more comfortable. Between that and the rain, the threat of a forest fire would be minimal."

Darker

Rasnak gives the elf an exaggerated nod, "Rasssnak can do thisss, but will take time. We ssshould carry all we can and return to the clanhold. We cannot trussst the dead to leave ussss be here."

Talanall
Talanall's picture

Mbali makes a noise of agreement. "Yes, the cavern is more defensible if we must wait. Let us inspect the barn before we leave; our contract demands that we destroy any bleak banyan wine in this area. Since there is none here, we should check there and pour out whatever we find. And there may be something of use, besides."

She issues orders for the hobs to make ready for the proposed outing, and gets up so that she can do likewise.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Early Morning, 8 Imogen, 973 IR
Blackwell Plantation

Once your expedition has broken its fast, you make your way through the orchard to investigate the barn. It's soon evident that when Vexandi called his magmin for the first time, it must have made a good start on burning down the structure. The building is still standing, but one end has obviously suffered a major fire. Most likely, the necromancers used the same rod that quenched the fire you set at their farmhouse.

A few minutes of study from outside suggests that despite the fire, the building is still sound enough to be safe to enter. And if there are any of the undead nearby, they are showing a curious reticence to attack. Mbali orders the hobs inside, and once Uluwasi calls the all-clear, she enters herself, beckoning for the rest of you to follow.

Most of the ground floor is packed from floor to ceiling with huge tun barrels, each likely capable of holding a couple hundred gallons. What isn't occupied by barrels is taken up by a four-wheeled cart, complete with a collar suitable to a horse or mule. At this, Mbali turns to Leland and asks, excitedly, "Do you think your mule can pull this cart?"

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Dafyd
Dafyd's picture

Leland eyes the cart a moment in thought and proposes, "We can try, anyway, but it will be slow going, and you'll forgive me if I cut the old boy loose at the first sight of owlbears and such." With that, he goes to fetch Horace.

Talanall
Talanall's picture

Mbali nods her understanding, and then turns to Henrik and Johten. "You two are best equipped to break open the casks. You might as well get started. Uluwasi and I will assist." To the rest of the expedition, she orders, "Fan out. See what else you can find. Rope, chain, other tools. Anything that may be useful, or that seems valuable enough to be worth taking with us instead of smashing or burning."

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

deadDMwalking
deadDMwalking's picture

Henrik applies his axe as requested.

Fixxxer
Fixxxer's picture

Johten follows suit, using Mbali's morningstar on casks he can easily get to and going so far as to lift, drop, tip and roll casks that lie behind others or are at otherwise odd angles for breaking, finishing the job with any that don't break falling under their own weight.

Talanall
Talanall's picture

As the barrels, firkins and tuns are cracked and their contents spilled, Mbali's kinsmen search for items worth keeping. Before too long, one of them—Kakaka, the joker of the group—finds something: a collection of pruning hooks. These are rusted and dull, but the hob who found them goes clattering downstairs with them in the end of a smashed barrel, grinning triumphantly.

Shortly thereafter Sibusiso comes up with a similarly old and rusted broadaxe in each hand. He's obviously nearly as pleased with himself as Kakaka was; even if the pruning hooks are more numerous, the broadaxes will likely be easier to use.

Finally, the hob you know as Gwala has uncovered a crude bow saw. It's probably going to be a pain to use, but unlike the other tools this one looks clean and sharp.

Smashing barrels turns out to be fairly easy work, almost fun, and before too long the contents of the barn are seeping into the packed earth of its floor, as well as into the timbers of the upper floor.

Your work here is, if not done, then at least done for now when Mbali suggests, "Let us go back to the house and load up anything worth taking. We will rest, and do what we can to make ready for tomorrow. The day after, if the spirits of this place are well disposed toward us, we will return to settled lands."

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Another couple of hours go by, as you load up your new cart with food and other supplies. But even so, it's not quite noon by the time you've finished what you came to do, so you head for the cavern. The trip back to Rasnak's former clanhold is blessedly uneventful, and you spend a day resting up while the kobold priest does his best to puzzle his way through the most powerfully magical pieces of loot.

The rod you took off of the slain gnome wizard is the first thing to get his attention, and he quickly determines the activation words that allow it to be used to extinguish fires, as well as the fact that it commands only a finite amount of power each day. By activating its least powerful function and plunging the end of the rod into a fire, you should be able to extinguish any mundane fire, even a very large one such as a house fire. The rod should be able to handle up to ten uses of this sort, and it'll even work on magical flames, if they aren't too large or intense. It should counter the fire magic available to any druid or wizard about as strong as himself, for example. The rod can be activated in a more powerful mode that should also quell a fireball or similarly large and powerful magical flame, but it drains more of the item's daily allotment. Finally, the most powerful feature of the rod will severely harm any fire creature (like Vexandi's incandescent friend) with even the lightest touch.

This is good news for your hopes of using the magmin to speed up and lighten the labor involved in destroying the orchard. Even if Vex loses his grip on the spirit and it goes on a rampage, you should be able to put it down.

Otherwise, Rasnak also figures out that the other magical rod is capable of adding a little extra pep to spells that have some degree of variability in their effects, whether those effects are benign or hostile. And he quickly identifies the bracers that had been worn by the half-elf as a sort of magical stand-in for armor.

By the time he's done, it's really too late in the day to think of putting it to use. Instead, you enjoy a solid meal from your newly-acquired food stores, and get some well-deserved rest.


9 Imogen, 973 IR
Early Morning

Fresh from a night's rest without any signs of marauding undead and other dangers, you break your fast with another decent-by-recent-standards meal, get your morning ablutions, prayers, and similar necessities taken care of, and head back for the plantation.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Things are going well, and you're making your way through the forest when Leland suddenly sees something moving, off on the other side of a stand of undergrowth. At almost the same time, he notices that Raksha has laid her ears back, and is giving off an almost inaudible whine.

OOC
Up is north.
Small brown dots are normal trees, climbable at DC 15. Standing in the same space as one grants +2 cover to AC and +1 cover to Reflex. Large brown dots are massive trees. Also climbable, but they fully occupy their spaces.
Brown haze is light undergrowth, which confers 20% concealment, costs 2 squares of movement to enter, and imposes a -2 penalty to Move Silently and Tumble checks.
Brown stripes are fallen logs. They provide cover as low walls. Crossing one costs an extra 5 feet of movement.
The red circle indicates the general area where Leland thinks he sees movement.
PCs are blue.
1 - Evrinel
2 - Rasnak
3 - Henrik
4 - Johten
5 - Vandersrike
6 - Vexandi
7 - Leland
8 - Horace the Mule
Red/white dot - Raksha

Yellow-1 - Mbali
Yellow-2 - Uluwasi

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Dafyd
Dafyd's picture

Leland quickly steps toward M'bali and advises, "There are several dozen rats up ahead on the left. That is unusual and dangerous. I suggest we as quietly and calmy as possible head northwest a bit, cut to the west around the brush over there, and avoid them. It will be slow going, but worth not risking catching a disease from stray rat bites."

Talanall
Talanall's picture

Mbali signals a halt immediately, and quietly makes the orders Leland has suggested. Only once everyone is moving towards the northwest does she ask, "Are you telling me that you think we would be attacked? By rats?"

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Dafyd
Dafyd's picture

Leland assures M'bali, "You'd rather be eaten by the creatures of the forest than contract and die from the sorts of diseases rats carry."

Fixxxer
Fixxxer's picture

"S'true," grunts Johten. "See that on the docks back home from time to time. Lotta sweating and shittin' and raving at nothing. It ain't pretty."

Talanall
Talanall's picture

Mbali grunts, and then admits, "I suppose so. But I was merely surprised that rats would be aggressive with something so much larger than them. I have never seen one fight if it was not cornered."

In any event, your re-route to avoid the foraging rodents seems effective, and you make it back to the plantation in peace. Once there, Mbali suggests, "Let us divide our efforts. Currently the wind blows from the east, so Vexandi Iwu shall call upon his fire spirit and begin there, working his way westward. Someone should remain with him, with the fire-extinguishing rod in case of mishap. The rest of us will split into two parties and begin to girdle trees on the western edge of the orchard. We will work northward and southward to the corners, and then head east. That should keep him away from the edges of the orchard, and reduce the chances of wildfire. Not that it seems like a serious possibility, but we will be careful nevertheless."

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

As the rest of the expedition splits up as suggested, Vexandi calls upon his fiery servant to bring it into the mortal world. Because Rasnak is the smallest and least physically powerful member, he is left to keep the black elf company and wield the flame extinguishing rod in the event of a mishap.

Rasnak is therefore well placed to observe as a four-foot-tall, blobbily humanoid-shaped figure appears, looking as if it has been sculpted out of soft pitch that somehow burns without being consumed. After a short speech from Vexandi, the creature leaps towards the nearest bleak banyan, and simply . . . hugs it. After just a few moments, there's a charred ring about its trunk. A few more, and Rasnak can hear soft popping noises as the continued presence of the elemental's burning touch begins to flash off the tree's sap as steam.

After about a minute, the elemental moves on to the next banyan. Rasnak and Vexandi look up and see that the first tree's leaves, although still green, are dry as if they're attached to a fallen limb that has been down for several days, probably as a result of the aura of heat that follows the magmin wherever it goes. Obviously, the magmin is going to be effective. It may even prove difficult to keep up with the creature; Vexandi's concerns about having the fire get out of hand are were more realistic than might have seemed the case at first.

Still, despite the risk it's easier than trying to do the job by hand (as the rest of the expedition is learning). After a few false starts, hob, human, dwarf, half-elf and kobold alike determine that the easiest way to girdle a tree is to pair up and take turns hacking at it (although Johten, Mbali, and Uluwasi are strong enough to fell a tree in about the same time that the rest of you can girdle one by yourselves). Two people working together can do the job reasonably quickly, peeling a belt a hand-span wide from about a dozen trees in half an hour.

By the time Vexandi's servant disappears back into the spirit world, it's nearing midday, and the expedition's personnel have collectively girdled or felled several hundred trees. Vexandi's magmin has burned to death somewhat less than two hundred, and the aroma of the smoke generated by its passage is heavy on the air.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

After a brief rest for a noonday meal, your work continues. By mid-afternoon, you have burned, felled, or girdled something like a tenth of the plantation's total acreage. Most of you have a few blisters by this time; Vexandi and Mbali, alone among the expedition's members, are still reasonably fresh when Mbali calls for one last push to kill more trees before the majority of you are due to stop for the day.

After that, Vexandi's elemental continues on its own, clearing another couple of acres while you recover from your labors and keep watch. Near sunset, Mbali finally relents and allows a halt for the day, and you travel back to Rasnak's cavern to eat supper and rest.

The evening is going pretty quietly until one of the hobs on watch duty at the entrance to the cave sounds the alarm. More shouting follows, and you can hear the sentry coming closer, even as the other hobs begin to reach for their weapons. One of them thinks to translate for the benefit of the non-goblinoid members of the expedition, "He shouts about bugs. Many big bugs."

OOC
The battlefield is in darkness, except for light shed by the fire (yellow dot). Characters without darkvision or low-light vision can see normally in the darker blue area, as if with shadowy illumination in the next lighter blue area, and not at all after that. Characters with low-light vision can see normally in the blue rings, and as if with shadowy illumination in the pink ring. Characters with darkvision can see normally within 60 feet, and according to ambient light outside of that range.

Henrik (Blue 7) - 21
Vexandi (Blue 5) - 20
Critters - 19
Evrinel (Blue 6) - 18
Leland (Blue 2) - 17
Mbali (White 1) - 15a
Hobs (White 2-8) - 15b
Uluwasi (White 9) - 11
Johten (Blue 1) - 8
Rasnak (Blue 3) - 6
Vandersrike (Blue 4) - 5

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Vexandi is quickest to react, getting to his feet and calling forth a set of lights like will-o-wisps at the narrow place where one of the tunnels necks down into a choke point.

Meanwhile, Henrik pops to his feet and casts a spell on his waraxe, making it glow like a torch. "I cannot abide a creature that does not understand it's place in the food web!"

Henrik's notions about the proper place of bugs in the food web are directly challenged almost before he gets the words out of his mouth, however. Vexandi's newly conjured lights give plenty of illumination for everyone, even Johten and Leland, to see a whole cluster of centipedes catch up to Xolani the hobgoblin. He hears them closing in behind him and wheels at bay, jabbing ineffectually as one about the size of a housecat scuttles up and tries to bite him.

He avoids that one, but there's another just like it coming after, and that one gets its fangs into his shin. And so does the one after that, which is about the size of a shepherd's dog. Another dog-sized centipede rears up and bites Xolani in the hip. And a fourth tries to get at him, but misses (primarily due to the hob's jerking around in pain and disgust, rather than a concerted effort on his part to avoid its attacks).

OOC
The battlefield is in darkness, except for light shed by the fire (yellow dot). Characters without darkvision or low-light vision can see normally in the darker blue area, as if with shadowy illumination in the next lighter blue area, and not at all after that. Characters with low-light vision can see normally in the blue rings, and as if with shadowy illumination in the pink ring. Characters with darkvision can see normally within 60 feet, and according to ambient light outside of that range.

Henrik (Blue 7) - 21
Vexandi (Blue 5) - 20
Centipedes - 19
Evrinel (Blue 6) - 18
Leland (Blue 2) - 17
Mbali (White 1) - 15a
Hobs (White 2-8) - 15b
Uluwasi (White 9) - 11
Johten (Blue 1) - 8
Rasnak (Blue 3) - 6
Vandersrike (Blue 4) - 5

Everyone (except the centipedes, White #4 (Xolani the Hob), Henrik, and Vexandi) is prone.

It is currently Evrinel's turn.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Evrinel gets to his feet, unwinding a sling from around his waist as he goes. Once he's standing up, he trots over to a better vantage point.

Leland stands up and draws his club and shield. "In the future," he mutters, "we should consider building a palisade whenever we make camp."

It's not clear whether anyone is listening to the druid, however; the hobs' reaction to the attacks against their kinsman bears some similarity to an ants' nest that has been kicked over. In a sudden flurry of motion, they are all grabbing for their spears, getting to their feet, and hurrying into a rough line of battle where the cavern necks down into a natural choke point.

OOC
The battlefield is in darkness, except for lights shed by the fire (yellow dot), Vexandi's dancing lights spell, and Henrik's light spell. Characters without darkvision or low-light vision can see normally in the darker blue areas, as if with shadowy illumination in the next lighter blue area, and not at all after that. Characters with low-light vision can see normally in all blue rings, and as if with shadowy illumination in the pink ring. Characters with darkvision can see normally within 60 feet, and according to ambient light outside of that range.

Henrik (Blue 7) - 21
Vexandi (Blue 5) - 20
Centipedes - 19
Evrinel (Blue 6) - 18
Leland (Blue 2) - 17
Mbali (White 1) - 15a
Hobs (White 2-8) - 15b
Uluwasi (White 9) - 11
Johten (Blue 1) - 8
Rasnak (Blue 3) - 6
Vandersrike (Blue 4) - 5

Hob #4 (Xolani) has taken 5 points of damage.
Johten, Rasnak, and Vandersrike are prone.

It is currently Johten's turn.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Johten gets to his feet and lumbers after the hobs, moving towards the far end of their line of battle where there's the most chance that the centipedes will break through.

While the big human is doing that, Rasnak and Vandersrike skulk away to the southeast. No doubt they're posting sentry in case the centipedes somehow manage to burrow through thirty or so feet of solid stone and outflank the expedition from that side.

OOC
The battlefield is in darkness, except for lights shed by the fire (yellow dot), Vexandi's dancing lights spell, and Henrik's light spell. Characters without darkvision or low-light vision can see normally in the darker blue areas, as if with shadowy illumination in the next lighter blue area, and not at all after that. Characters with low-light vision can see normally in all blue rings, and as if with shadowy illumination in the pink ring. Characters with darkvision can see normally within 60 feet, and according to ambient light outside of that range.

Henrik (Blue 7) - 21
Vexandi (Blue 5) - 20
Centipedes - 19
Evrinel (Blue 6) - 18
Leland (Blue 2) - 17
Mbali (White 1) - 15a
Hobs (White 2-8) - 15b
Uluwasi (White 9) - 11
Johten (Blue 1) - 8
Rasnak (Blue 3) - 6
Vandersrike (Blue 4) - 5

Henrik's light spell has 200 rounds remaining.
Vexandi's dancing lights spell has 10 rounds remaining.

Hob #4 (Xolani) has taken 5 points of damage.

It is currently Henrik's turn.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Round 2
Henrik trundles after the hobs, trying to get and stay as close to Mbali as he can. Meanwhile, Vexandi waits to see what the centipedes will do before he devotes further resources to the battle.

He doesn't have to wait long; the centipedes chase after Xolani, bent on devouring the unfortunate hob. Fortunately for him, the smaller specimens are slower than their bigger siblings, and their placement slows the dog-sized chilopodes just enough that most of them aren't able to get their fangs into him a second time. One does manage to bite him, though, and at this point the hob is fairly reeling from his injuries.

OOC
The battlefield is in darkness, except for lights shed by the fire (yellow dot), Vexandi's dancing lights spell, and Henrik's light spell. Characters without darkvision or low-light vision can see normally in the darker blue areas, as if with shadowy illumination in the next lighter blue area, and not at all after that. Characters with low-light vision can see normally in all blue rings, and as if with shadowy illumination in the pink ring. Characters with darkvision can see normally within 60 feet, and according to ambient light outside of that range.

Henrik (Blue 7) - 21
Centipedes - 19
Vexandi (Blue 5) - 18-a
Evrinel (Blue 6) - 18-b
Leland (Blue 2) - 17
Mbali (White 1) - 15a
Hobs (White 2-8) - 15b
Uluwasi (White 9) - 11
Johten (Blue 1) - 8
Rasnak (Blue 3) - 6
Vandersrike (Blue 4) - 5

Henrik's light spell has 199 rounds remaining.
Vexandi's dancing lights spell has 9 rounds remaining.

Hob #4 (Xolani) has taken 6 points of damage. He is disabled.

It is currently Vexandi's turn.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Vexandi reaches out to the spirit world in search of allies, and finds that practice has heightened his senses. He perceives a whole panoply of spirits, notably those of the water and earth, and reaches out towards some of the latter. Earth mephits, he thinks, are capable of resisting the mandibles of a centipede.

Meanwhile, Evrinel loads his sling and looses a stone. It hums past one of the hobs in the line of battle, misses Xolani, and the centipedes attacking him, and badly pulps one of the smaller ones that has yet to engage.

Leland takes a few steps over to back up the hobs, ending up right next to the ragged-looking monk. Almost as soon as he's in place, Mbali hurries over and stabs one of the centipedes that's menacing Xolani, spearing it neatly in the head and leaving him a clear path to withdraw from the fight. Meanwhile, another hob moves in and stabs a second centipede. Two more follow, creating a new line of battle at the narrowest part of the passage, although neither manages to spear any more centipedes.

The remaining hobs try their luck with javelins, trying not to crowd their brothers-in-arms, but the constraints of trying to throw over their allies' heads without hitting the ceiling are too much for them, and their weapons fly wide of the mark.

OOC
The battlefield is in darkness, except for lights shed by the fire (yellow dot), Vexandi's dancing lights spell, and Henrik's light spell. Characters without darkvision or low-light vision can see normally in the darker blue areas, as if with shadowy illumination in the next lighter blue area, and not at all after that. Characters with low-light vision can see normally in all blue rings, and as if with shadowy illumination in the pink ring. Characters with darkvision can see normally within 60 feet, and according to ambient light outside of that range.

Henrik (Blue 7) - 21
Centipedes - 19
Vexandi (Blue 5) - 18-a
Evrinel (Blue 6) - 18-b
Leland (Blue 2) - 17
Mbali (White 1) - 15a
Hobs (White 2-8) - 15b
Uluwasi (White 9) - 11
Johten (Blue 1) - 8
Rasnak (Blue 3) - 6
Vandersrike (Blue 4) - 5

Henrik's light spell has 199 rounds remaining.
Vexandi's dancing lights spell has 9 rounds remaining.

Hob #4 (Xolani) has taken 6 points of damage. He is disabled.

Centipede Black-1 has taken 9 points of damage. It is unconscious and bleeding.
Centipede Gray-5 has taken 7 points of damage. It is unconscious and bleeding.
Centipede Gray-6 has taken 9 points of damage. It is unconscious and bleeding.

It is currently Johten's turn.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Johten moves south to join the hobs at the bottleneck, taking position at Mbali's left. As the big human goes, Rasnak notices that Xolani has made it to safety, and scuttles over to examine the hob's wounds. Vandersrike darts back towards the fire and retrieves a burning brand from it, raising it aloft as a torch.

OOC
The battlefield is in darkness, except for lights shed by the fire (yellow dot), Vexandi's dancing lights spell, and Henrik's light spell. Characters without darkvision or low-light vision can see normally in the darker blue areas, as if with shadowy illumination in the next lighter blue area, and not at all after that. Characters with low-light vision can see normally in all blue rings, and as if with shadowy illumination in the pink ring. Characters with darkvision can see normally within 60 feet, and according to ambient light outside of that range.

Henrik (Blue 7) - 21
Centipedes - 19
Vexandi (Blue 5) - 18-a
Evrinel (Blue 6) - 18-b
Leland (Blue 2) - 17
Mbali (White 1) - 15a
Hobs (White 2-8) - 15b
Uluwasi (White 9) - 11
Johten (Blue 1) - 8
Rasnak (Blue 3) - 6
Vandersrike (Blue 4) - 5

Henrik's light spell has 199 rounds remaining.
Vexandi's dancing lights spell has 9 rounds remaining.

Hob #4 (Xolani) has taken 6 points of damage. He is disabled.

Centipede Black-1 has taken 9 points of damage. It is unconscious and bleeding.
Centipede Gray-5 has taken 7 points of damage. It is unconscious and bleeding.
Centipede Gray-6 has taken 9 points of damage. It is unconscious and bleeding.

It is currently Henrik's turn.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Round 3
Henrik murmurs a prayer and reaches out to brush his fingers across one of the hob's injuries. It closes up, and the hob looks notably steadier on his feet.

Meanwhile, the centipedes continue their mindless search for food, snapping their mandibles at the hobs. One of the small ones actually crawls right up to Sibusiso's feet to try to get a bite of his shin, but the hob jerks his leg out of the way, trying and failing in the process to stab the damnable creature. He fails, as does Gwala next to him.

Just then, Vexandi completes his communion with the spirit world, and yanks a couple of new allies into the mortal realm. Suddenly, there are a couple of humanoid, bat-winged creatures behind Mbali, looking decidedly confused.

OOC
The battlefield is in darkness, except for lights shed by the fire (yellow dot), Vexandi's dancing lights spell, and Henrik's light spell. Characters without darkvision or low-light vision can see normally in the darker blue areas, as if with shadowy illumination in the next lighter blue area, and not at all after that. Characters with low-light vision can see normally in all blue rings, and as if with shadowy illumination in the pink ring. Characters with darkvision can see normally within 60 feet, and according to ambient light outside of that range.

Henrik (Blue 7) - 21
Centipedes - 19
Vexandi (Blue 5) - 18a
Mephits (Yellow 1&2) - 18b
Evrinel (Blue 6) - 18c
Leland (Blue 2) - 17
Mbali (White 1) - 15a
Hobs (White 2-8) - 15b
Uluwasi (White 9) - 11
Johten (Blue 1) - 8
Rasnak (Blue 3) - 6
Vandersrike (Blue 4) - 5

Henrik's light spell has 198 rounds remaining.
Vexandi's dancing lights spell has 8 rounds remaining.

Hob #4 (Xolani) has taken 5 points of damage.

Centipede Black-1 has taken 9 points of damage. It is unconscious and bleeding.
Centipede Gray-5 has taken 7 points of damage. It is unconscious and bleeding.
Centipede Gray-6 has taken 9 points of damage. It is unconscious and bleeding.

It is currently Vexandi's turn.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

The mephits listen to as Vexandi greets them and begins to explain what he wants, and one of them replies in Common, "Yeah, mate, we get it. Mush the crawlies. Fair enough, you asked nicely." It seems grumpy at being drawn out of its home, but not hostile, and then turns to the hobs. "Right, you lot. Clear out of the way unless you want your hides scoured clean."

"Yeah, clear off," agrees the next mephit. "Yer in the fookin' way."

OOC
The battlefield is in darkness, except for lights shed by the fire (yellow dot), Vexandi's dancing lights spell, and Henrik's light spell. Characters without darkvision or low-light vision can see normally in the darker blue areas, as if with shadowy illumination in the next lighter blue area, and not at all after that. Characters with low-light vision can see normally in all blue rings, and as if with shadowy illumination in the pink ring. Characters with darkvision can see normally within 60 feet, and according to ambient light outside of that range.

Henrik (Blue 7) - 21
Centipedes - 19
Vexandi (Blue 5) - 18a
Mephits (Yellow 1&2) - 18b
Evrinel (Blue 6) - 18c
Leland (Blue 2) - 17
Mbali (White 1) - 15a
Hobs (White 2-8) - 15b
Uluwasi (White 9) - 11
Johten (Blue 1) - 8
Rasnak (Blue 3) - 6
Vandersrike (Blue 4) - 5

Henrik's light spell has 198 rounds remaining.
Vexandi's dancing lights spell has 8 rounds remaining.

Hob #4 (Xolani) has taken 5 points of damage.

Centipede Black-1 has taken 9 points of damage. It is unconscious and bleeding.
Centipede Gray-5 has taken 7 points of damage. It is unconscious and bleeding.
Centipede Gray-6 has taken 9 points of damage. It is unconscious and bleeding.

It is currently Evrinel's turn.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

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