This NPC originated from the Phil Anthrop's Shell Game encounter, found here.
Download this NPC in a ready-to-print character sheet.
Phillip Anthrop
Male human expert 3: CR 2; Medium humanoid (human); Hit Dice 3d6; 10 hp; Init +1; Spd 30 ft. (6 squares); AC 14 (+1 Dex, +3 armor), touch 11, flat-footed 13; BAB/Grapple +2/+2; Atk +3 melee (1d6, light mace) or +3 ranged (1d10/19-20x2, heavy crossbow); Full atk +3 melee (1d6, light mace) or +3 ranged (1d10/19-20x2, heavy crossbow); AL CG; SV Fort +1, Reflex +2, Will +4; Str 10, Dex 12, Con 10, Int 16, Wis 12, Cha 14.
Skills and Feats*: Appraise +9, Bluff +8, Diplomacy +12, Gather Information +10, Knowledge (local) +9, Perform (oratory) +8, Profession (gambler) +7, Sense Motive +9, Sleight of Hand +12, Spot +7; Negotiator, Skill Focus (Sleight of Hand), Weapon Finesse
*Note: Phillip Anthrop’s 10 expert class skills are Appraise, Bluff, Diplomacy, Gather Information, Knowledge (local), Perform (oratory), Profession (gambler), Sense Motive, Sleight of Hand and Spot.
Languages: Common
Possessions: Bedroll, bit and bridle (x2), crossbow bolts (x10), folding table & chair, heavy crossbow, iron ball, light horse (x2), light mace, magnetic ring, pack saddle, pavilion tent with awning storefront, studded leather, riding saddle, saddlebags
Combat
Phil avoids combat, but that doesn’t mean he can’t defend himself against the typical street thug. In most cases, Phil will respond to hostile customers by pulling out the loaded crossbow he keeps under his table. This is usually enough to give him time to talk such customers into going elsewhere. If pressed, however, he will shoot. Next, Phil pulls out his light mace and will fight defensively while shouting for Thurk.
Example Dialog
“Step right up, ladies, gentlemen! Try your luck! Test your skill! One little silver and double your coin if you find the little red ball!”
“Oh, now now. You played the game and lost. Care to try again? Double or nothing?”
“Now that was uncalled for. Ah, ah! One more move and I’ll have you pinned to that post behind you. You think the hands that spin the shells can’t pin a shill? Thurk! Come help these fellows find some other entertainment.”