|
Download this NPC in a ready-to-print character sheet.
This NPC originates from the Gazpatcho's Mystery Meat encounter, found here.
Gazpatcho
Male bugbear ranger 4/rogue 4: CR 10; Medium humanoid (goblinoid); Hit Dice 7d8+4d6+22 (67 hp); Init +6; Spd 30 ft. (6 squares); AC 20 (+2 Dex, +5 armor, +3 natural), touch 12, flat-footed 20; BAB/Grapple +9/+11; Atk +12 melee (1d6+3/18-20, +1 scimitar) or +12 melee (1d4+2/18-20, masterwork kukri); Full atk +12/+7 melee (1d6+3/18-20, +1 scimitar) or +10/+5 melee (1d6+3/18-20, +1 scimitar) and +10 melee (1d4+1/18-20, masterwork kukri); SA sneak attack +2d6; SQ darkvision 60ft, evasion, uncanny dodge, scent, trapfinding, trap sense +1; AL N; SV Fort +8, Reflex +13, Will +6; Str 14, Dex 14, Con 14, Int 14, Wis 16, Cha 12.
Skills and Feats: Bluff +6, Diplomacy +10, Hide +14, Listen +15, Move Silently +18, Profession (barrister) +9, Profession (chef) +20, Spot +15, Sense Motive +10, Survival +9, Tumble +7; Endurance, Improved Initiative, Leadership, Quick Draw, Skill Focus (Profession (chef)), Track, Two-Weapon Fighting
Combat Style (Ex): Gazpatcho has selected two-weapon combat. He gains the Two-Weapon Fighting feat.
Favored Enemy (Ex): Gazpatcho gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against magical beasts. He gets the same bonus on weapon damage rolls against magical beasts.
Skills: Gazpatcho gains a +4 racial bonus on Move Silently checks. This is reflected in the stat block above.
Wild Empathy (Ex): Gazpatcho can improve the attitude of an animal in the same way a Diplomacy check can improve the attitude of a sentient being. He rolls 1d20+5, or 1d20+1 if attempting to influence a magical beast with an Intelligence score of 1 or 2.
Typical Ranger Spells Prepared (Save DC 14+spell level): 1stentangle
Languages: Common, Draconic, Elven, Goblin
Possessions: Amulet of health +2, cloak of elvenkind, kukri (masterwork), +1 mithral chain shirt, +1 scimitar, 1000gp
|