Querca
Dryad wiz 6: CR 9; Medium fey; Hit Dice 4d6+8 plus 6d4+12 plus 3; 52 hp; Init +5; Speed: 30ft.; Armor Class 18 (+5 Dex, +3 natural), touch 15, flat-footed 13; BAB/Grapple +5/+5; Atk +10 melee (1d4/19-20, dagger), or +11 ranged (1d8/x3, masterwork longbow); Full atk +10 melee (1d4/19-20, dagger), or +11 ranged (1d8/x3, masterwork longbow); SA spell-like abilities; SQ DR 5/cold iron, tree dependent, wild empathy; AL CE (CG when lucid); SV Fort +7, Reflex +11, Will +13; Str 10, Dex 20, Con 15, Int 20, Wis 16, Cha 22.
Skills and Feats: Concentration +11, Craft (alchemy) +14, Craft (trap making) +8, Decipher Script +7, Escape Artist +11, Handle Animal +13, Hide +11, Knowledge (arcana) +14, Knowledge (nature) +14, Listen +10, Move Silently +11, Ride +7, Spellcraft +14, Spot +10, Survival +10, Use Rope +5 (+7 with bindings), Great Fortitude, Weapon Finesse, Scribe Scroll, Skill Focus: Craft (trap making), Spell Mastery (ghost sound, lesser tree stride**, mage armor, scorching ray, slow), Toughness.
Spell-like Abilities: At willentangle (DC 14), speak with plants, tree shape; 3/daycharm person (DC 14), deep slumber (DC 16), tree stride; 1/daysuggestion (DC 16). Caster level 6th. The save DCs are Wisdom-based.
Tree Dependent (Su): Querca us mystically bound to a single, enormous oak tree and must never stray more than 300 yards from it. If she does, she becomes ill and dies within 4d6 hours. Her oak does not radiate magic.
Wild Empathy (Ex): This power works like the druid's wild empathy class feature, except that Querca has a +6 racial bonus on the check (total +16 bonus).
Wizard Spells Prepared: (4/5/4/3; Save DC 15+spell level; caster level 10th): 0thdetect magic, ghost sound, light, prestidigitation; 1stgrease, lesser tree stride, mage armor, magic missile, ray of enfeeblement; 2ndglitterdust, mirror image, scorching ray, web; 3rddispel magic, lightning bolt, slow.
Spellbook Contents: 0thall sor/wiz cantrips from the Player's Handbook; 1stalarm, detect undead, feather fall, grease, lesser tree stride, mage armor, magic missile, ray of enfeeblement, shocking grasp; 2ndglitterdust, mirror image, scorching ray, web; 3rddispel magic, explosive runes, lightning bolt, slow.
Possessions: Amulet of health +2, arrows (x20), dagger, longbow (masterwork), potion of cure light wounds (x3), scroll of blur, scroll of feather fall, scroll of magic missile (x2), spellbook (market value 2750 gp; trapped with explosive runes on every other page), wand of invisibility (50 charges)