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  • Campaign By Design   ( 6 Articles )
    Even the most vividly described character seems vague and sketchy if he or she inhabits a haphazardly created world. In this monthly column, Talanall shares insights and experiences about how to build a richer campaign setting with believable politics, religions and cultures and room for the Player Characters to explore and develop.
  • The Zombie Papers   ( 3 Articles )
    Over the past forty years the zombie has largely supplanted the vampire as the quintessential horror movie monster. But fantasy stories, too, draw inspiration from contemporary themes in mainstream society. Here, Michael Mallon instructs the reader on what lessons fantasy roleplaying can take from the horror genre, what makes zombies in particular so scary, and a few specimens to unleash on unsuspecting PCs.
  • Miscellaneous   ( 12 Articles )
    When running your game, there are a lot of things to think about. How to make a low-magic world work with the current rule-set? How to make the first session memorable? What about alternate rules to allow you to throw an opponent or kneel? Here you'll find all the miscellaneous articles that don't fit anywhere else, and you mught just find the inspiration you didn't know you were looking for.

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