DnD Archive

Whirling Confusion [General]

Through a series of spinning motions with a chain weapon, you confuse your opponent and throw him off his guard, convincing him you’ll attack from one direction and surprising him when you attack from another.
Prerequisite: BAB +1, Weapon Proficiency (flail, heavy flail, nunchaku or spiked chain)
Benefit: When using a chain weapon, you gain a +2 bonus on feint attempts.
Special: A fighter may select Whirling Confusion as one of his fighter bonus feats.



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