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Tolrea: New Items for the Aureshan Empire |
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Written by Talanall
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Sunday, 22 August 2010 14:37 |
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Conjuring Bell
Generally formed as a cylindrical tube of brass, bronze, or silver etched with eldritch runes, this bell includes a spring-loaded clapper inside its length. By shaking the bell at appropriate moments during the casting of spells from the summoning and calling subschools of conjuration, a spellcaster gains a +2 bonus to caster level. The bell can enhance three such spells per day.
Moderate conjuration; CL 10th; Craft Wondrous Item, lesser planar binding; Price 5,000 gp; Cost to Create 2500 gp, 200 XP; 1 lb.
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Last Updated on Sunday, 22 August 2010 15:04 |
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Written by Talanall
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Saturday, 04 September 2010 00:00 |
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Large City, population 13,713 (79% human, 9% halfling, 5% gnome, 3% dwarf, 2% half-elf, 1% elf, 1% half-orc)
GP Limit: 40,000 gp
Cash on Hand (Total for City): 27,426,000 gp
Imports: Alum, charcoal, food, hides, luxury items, metals, sand, stone.
Exports: Alchemical goods, artwork, books, cloth, glassware, leather, optics, paper, parchment, timber.
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Last Updated on Saturday, 04 September 2010 13:53 |
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Kamin Moriah, Arch-chancellor of the Imperial University |
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Written by Talanall
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Saturday, 04 September 2010 00:00 |
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Human male exp 16: CR 15; Hit Dice 16d6; 56 hp; Init -2; Spd 30 ft. (6 squares); AC 10, touch 8, flat-footed 10; BAB/Grapple +12/+11; Atk +13 melee (1d6+1, +2 defending light mace); Full atk +13/+8/+3 melee (1d6+1, +2 defending light mace); SA –; SQ –; AL LG; SV Fort +5, Reflex +3, Will +14; Abilities Str 9, Dex 7, Con 11, Int 20, Wis 14, Cha 15.
Skills and Feats: Craft (metalworking) +27, Decipher Script +20, Diplomacy +25, Gather Information +4, Knowledge (architecture and engineering ) +27, Knowledge (geography) +10, Knowledge (local) +20, Knowledge (nature) +22, Knowledge (nobility and royalty) +20, Profession (accountant) +12, Sense Motive +21, Speak Language (Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Orc, Sylvan), Survival +2 (+4 in aboveground natural environments, +4 to avoid getting lost); Barrister Training, Combat Expertise, Improved Disarm, Improved Unarmed Strike, Iron Will, Skill Focus: Craft (metalworking), Skill Focus: Knowledge (architecture and engineering).
Possessions: 800 gp, +2 defending light mace, bracers of armor +2, carpet of flying (5 ft. x 10 ft.), periapt of health, ring of mind shielding, ring of sustenance.
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Last Updated on Saturday, 04 September 2010 14:21 |
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Damer Bors, General of the Seventh Legion of Auresh |
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Written by Talanall
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Saturday, 31 July 2010 00:44 |
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Male dwarf paladin 9 of Derena: CR 9; Medium humanoid (dwarf); Hit Dice 9d10+18; 72 hp; Init -1; Spd 20 ft. (4 squares); AC 22, 9 touch, 22 flat-footed; BAB/Grapple +9/+11; Atk +12 melee (1d10+3/x3, +1 dwarven waraxe); Full atk +12/+7 melee (1d10+3/x3, +1 dwarven waraxe); SA lay on hands, smite evil 2/day, turn undead, remove disease 2/week; SQ aura of good, aura of courage, detect evil, divine grace, divine health, special mount; AL LG; SV Fort +11, Reflex +5, Will +8; Abilities Str 14, Dex 8, Con 14, Int 10, Wis 14, Cha 14.
Skills and Feats: Diplomacy +4, Knowledge (nobility and royalty) +3, Knowledge (religion) +4, Ride +11, Sense Motive +7; Mounted Combat, Ride-by Attack, Spirited Charge, Trample.
Typical Paladin Spells Prepared: 1st—bless weapon, lesser restoration; 2nd—zone of truth.
Possessions: +1 dwarven waraxe, +1 heavy steel shield, +1 studded leather barding, +2 full plate armor, cloak of resistance +1, potion of cure moderate wounds (CL 3rd), potion of protection from arrows 10/magic (CL 3rd).
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Last Updated on Saturday, 28 August 2010 17:48 |
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