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Written by Fixxxer
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Monday, 23 January 2012 07:39 |
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Eulan Fisher, Storyteller Extraordinaire
Male human bard4: CR 4: Medium humanoid; Hit Dice 4d6; 17 hp; Init +2; Spd 30 ft. (6 squares); AC 16 (+2 Dex, +4 armor) (12 touch, 14 flat-footed); BAB/Grapple +3/+4; Atk +6 melee (1d6+1/18-20, masterwork rapier), or +6 melee (1d3+1, masterwork whip), or +6 melee (1d4+1/19-20, masterwork dagger), or +6 ranged (1d4+1/19-20, masterwork dagger); SA spells; SQ bardic knowledge, bardic music (countersong, facinate, inspire competence, inspire courage [+1]); AL CG; SV Fort +1, Reflex +6, Will +6; Abilities Str 12, Dex 14, Con 10, Int 12, Wis 14, Cha 16.
Skills and Feats: Balance +6, Climb +3, Diplomacy +7, Gather Information +8, Hide +3, Knowledge (geography) +2, Knowledge (nature) +4, Knowledge (local) +4, Knowledge (nobility and royalty) +4, Listen +4, Move Silently + 3, Perform (act) +7, Perform (oratory) +10, Perform (percussion instruments) +7, Perform (sing) +6, Profession (fisherman) +6, Speak Language +1, (Common, Elven, Halfling), Spellcraft +2, Swim +8; Athletic, Eschew Materials, Weapon Finesse.
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Last Updated on Tuesday, 24 January 2012 04:33 |
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Written by Fixxxer
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Monday, 23 January 2012 07:34 |
Oafish Intolerance Enchantment (Compulsion) [Mind-Affecting] Level: Brd 2 Components: V, S Casting Time: 1 round Range: Close (25ft. + 5ft./2 levels) Target: One creature with Int 3 or greater Duration: 1 minute/level Saving Throw: Will negates (see text) Spell Resistance: Yes This spell creates a schism in the target's mind that causes him to replace his intended innocuous words with similar but inappropriate words; veiled insults, innuendo, etc. This affects all communication, both spoken and written, for the duration of the spell, and results in a -10 circumstance penalty to any Charisma check that requires the use of language.
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Last Updated on Monday, 23 January 2012 07:35 |
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Written by Fixxxer
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Monday, 23 January 2012 07:36 |
Overchannel Item [General]
You are able to squeeze greater immediate power out of charged magic items at the expense of burning more charges. Prerequisite: Any two metamagic feats Benefit: You may apply the effects of any metamagic feats you know to a spell cast from a magic item with charges, such as a wand or staff. Doing so burns an extra charge from the item for every spell level the metamagic feat normally adds to a casting. For example, when using a wand of fireball, the user could cast a maximized fireball by using four of the item’s charges instead of one.
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Written by Fixxxer
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Monday, 23 January 2012 07:32 |
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Hey, porter! Hey, porter! Please get my bags for me. —Johnny Cash
Every traveling adventure troupe faces a serious dilemma when the day is through. How are they to haul the sometimes incredible weight of their looted treasure back to civilization? Some groups try to split the weight between their members, thus slowing them all down. Others acquire wagons, but these and the dray animals that pull them are a constant cause for concern when the group has to be away from them. No, the really smart parties do the smart thing, they hire a porter.
A professional porter is an asset to any traveling party. While their primary skill is transporting heavy loads across a distance, they are much more than living wheelbarrels. They drive and maintain the group’s animals, help pitch camp and maintain it when the party must be away and more than one has been known to take on such chores as cooking and laundering, becoming something of a traveling butler or maid. Most porters begin their careers as experts, but some rogues and rangers are drawn into becoming porters as well.
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